Adaptive Interactive Games

Adaptive Interactive Games are proactively designed to optimally fit and dynamically adapt to different individual gamer characteristics, following the principles of Design for All. Universally accessible games can be concurrently played among people with different abilities, ideally also while sharing the same computer. They may be played on various hardware and software platforms, and within alternative environments of use, utilizing the currently available devices, while appropriately interoperating with assistive technology add-ons. In this context, the HCI Laboratory conducts the following activities: (i) Elaboration of methods and concepts for the development of universally accessible games; (ii) Development of game engines for collaborative interaction-rich games; (ii) Conceptual and detailed design of universally accessible games, including design rationale, game mechanics, software architectures, and development process; (iii) Development of software prototypes of intelligent game worlds.


A-Cross (2011):an accessible crossword puzzle for visually impaired users, aiming to support word solving in a novel and usable way.
5Cards (2010):an electronic 5 cards poker game for older users, adaptable to different age profiles and levels of playing expertise. The game also supports social interaction during playing. It has been developed using the Adaptable Widget Library

Game Over! (2007):"Game Over!" is the world's first (and hopefully only) universally inaccessible game. The goal of this game is to be used as an educational tool for disseminating, understanding and consolidating game accessibility guidelines.

Terrestrial Invaders (2007):a UA-Game packed with numerous accessibility features that can be switched on and off, both off-line and on-the-fly. Actually, this game was developed in order to be able to create Game Over!.

Access Invaders (2005):a universally accessible version of the popular classic "Space Invaders" action game.

King Pong (2005):a fully accessible remake of the classic "Pong" game supporting spatially localised audio, force feedback and advanced graphical effects.

UA-Chess (2004): a universally accessible multi-modal chess game, which can be played between two players, including people with disabilities (low-vision, blind and hand-motor impaired), either locally on the same computer, or remotely over the Internet.

SENSAI (2004): (generic AI sensory system module) an open, extensible, modular approach for simulating a generic sensory system for creating intelligent creatures for computer games.

UnderGO (2004): a software game engine for animated 2D worlds supporting fast action and tile-based multilayer terrains.

BreakOut (2003): the "traditional" breakout game implemented with fully distributed wireless wearable dynamic I/O.

Animatic (2003): a real-time 3D file manager, and animated windows events with heuristic particle systems.