Dimitrios Grammenos
Nid: 102

Institute of Computer Science (ICS)
Foundation for Research and Technology - Hellas (FORTH)
Nikolaou Plastira 100, Vassilika Vouton GR-70013 Heraklion, Crete, Greece
Phone: +30 2810 391755
FAX: +30 2810 391740
E-mail: gramenosATics.forth.gr
Dr. Dimitris Grammenos is a Principal Researcher at the Institute of Computer Science of the Foundation for Research and Technology - Hellas
Key Research Interests
- Creative Thinking
- Learning through playing, making & coding
- Human-Computer Interaction
- Design for All & Universal Access
- Interaction / User Experience Design
- Usability engineering
- Ambient Intelligence and Smart Environments
- Universally Accessible Games
- Serious games & edutainment
- Interactive Museum Exhibitions & Exhibits
- Multi-user multimodal interaction in public and shared spaces
Awards & Distinctions
- 2016 2nd place award for “roboTwin: A Modular & Evolvable Robotic Companion for Children” at the “Let's invent the future!” Design & Research Competition of Interaction Design & Children conference.
- 2014 Interactive Wall, an interactive advergame designed and implemented by Dimitris Grammenos, won the Platinum Award at INST 2014 (2014 Taipei International Invention Show & Technomart)
- 2014 iEat, an interactive system co-designed and co-developed by Dimitris Grammenos, won the Silver Medal and Thailand Award for Best International Invention at INST 2014 (2014 Taipei International Invention Show & Technomart).
- 2010 Keynote Speaker, I International Conference on Translation and Accessibility in Video Games and Virtual Worlds, 2 and 3 December 2010, Universitat Autonoma de Barcelona, Spain
- 2009 ICS-FORTH Outstanding Contribution Award
- 2008 "Game Over!", an educational game designed and implemented by Dimitris Grammenos, won the People’s Choice award at the Arcademy Games Awards Montreal, Quebec, sponsored by Festival Arcadia. In this event the submitted games were showcased in front of 22,000 visitors.
- 2004 "UA-Chess", a universally accessible game designed and implemented by Dimitris Grammenos, was nominated for the final jury decision of the European Design for All Awards set by the European Commission, in the category "AT/Culture, Leisure and Sport".
Involvement in R & D projects
- 2007 – today ICS-FORTH Ambient Intelligence Programme
- 2009-2010 "Macedonia from fragments to pixels" interactive museum exhibition
- 2007 – 2008 Supply and development of mobile information systems for visitors in selected museums and archaeological sites
- 2006 - 2008 IMDB Panorama: Eastern Mediterranean Biodiversity Panorama (INTERREG III B ARCHIMED)
- 2006 - 2009 Interlink: International Cooperation Activities in Future and Emerging ICTs Coordination Action (Contract No. 034051)
- 2006 - 2010 UA-Games: Universally Accessible Games (ICS-FORTH Internal Project)
- 2006 - 2010 Starlight: Software platform for developing and interacting with multimodal interactive electronic textbooks
- 2006 – 2008 INTUITION: Network of Excellence in Virtual Reality and Virtual Environments Applications for Future Workplaces (IST-NMP-1-507248-2)
- 2006 – 2008 ASK-IT: Ambient Intelligence System of Agents for Knowledge-based and Integrated Services for Mobility Impaired users (IST-2003-511298)
- 2001 - 2003 VIEW: Virtual and Interactive Environments for Workplaces of the Future (IST-2000-26089)
- 2003 IS4ALL: Information Society for All (IST-1999-14101)
- 2003 SENSAI: Sensory System for Intelligent Game Creatures
- 2001 SEN-IST-NET: European Network of Excellence in Information Society Technologies for Special Educational Needs (IST-2000-26449)
- 2001 JUST: JUST-in-time health emergency interventions - Training of non-professionals by Virtual Reality and advanced IT tools (IST-1999-12581)
- 2000 Today’s Stories project (ESPRIT-i3-ESE Project No. 29312)
- 1999 NAUTILUS: Unified Web Browser for People with Disabilities (EPET-II: 98AMEA28)
- 1998 HESTIA: Vocational Training of People with Special Needs in Computer-based Working Environments (HORIZON)
- 1998 TEMETEN: Towards a European Medical and Teleworking Network (RISI II)
- 1996 - 1998 Sherlock Guidelines Management System
- 1994 - 1995 ACCESS: Development platform for unified ACCESS to enabling environments (TIDE TP1001)
- 1992 - 1993 CORE II: Consensus creation and awareness for R&D activities in Technology for disabled and elderly people (TIDE 213)
Short CV
Dr. Dimitris Grammenos is a Principal Researcher at the Institute of Computer Science (ICS) of the Foundation for Research and Technology - Hellas (FORTH). He is the lead interaction designer of the Human-Computer Interaction (HCI) Laboratory, specializing in the domains of Universal Design, Universal Access and Ambient Intelligence Environments. He holds a B.Sc in Computer Science (Ptychion, University of Crete, Greece), and an M.Sc and Ph.D in Electronic Engineering (Department of Electronic Engineering, University of Kent, UK). He also holds a Certificate of Competency for the Torrance Tests of Creative Thinking (TTCT).
From 2006 to 2010, he has been in charge of the HCI Laboratory's Universally Accessible Games Activity, actively pursuing the application and integration of Design for All principles in the field of computer games through the development of both theoretical research work and related applied examples. In this context, he has elaborated the Theory of Parallel Game Universes as a means for achieving multiplayer game accessibility and has been involved in shaping novel methods for designing Universally Accessible Games. He also designed and developed “UA-Chess”, a universally accessible chess game which was nominated for the final jury decision of the European Design for All Awards in 2004, and “Game Over!” an alternative educational game for game accessibility, which won the People’s Choice award at the Arcademy Games Awards Montreal, Quebec, in 2008.
He also has published scientific articles regarding how Stupidity, Ignorance and Nonsense can be used for sparking and nurturing creative thinking and innovation, as well as, the first (and only) research paper ever, starting with the words “Once Upon a time…” In 2007, he published the illustrated children’s book “The Orchestra of Colors”, he has created the Internet-based book “Little Smarthood” (https://gramenos.wixsite.com/smarthood) and has also written 2 theatrical plays for children.
Over the past 25 years, he has designed the user interface of numerous interactive applications using a large variety of technologies (e.g., desktop computers, virtual reality, multimedia, mobile location-aware handheld computers, ambient intelligence) in diverse application domains (e.g., assistive technology, tools for working with guidelines, education, entertainment, serious games, healthcare). Over the years, he has created numerous innovative interactive systems, several of which are installed in public spaces (museums, airports, exhibitions, etc.) and used by many thousands of people. He has gained extensive experience and practical know-how in the fields of Interaction Design, Design for All and Universal Access through his participation in numerous national and international collaborative R&D projects.
In 2016, at the “Let's invent the future!” Design & Research Competition of Interaction Design & Children conference he won the 2nd place award with “roboTwin: A Modular & Evolvable Robotic Companion for Children”. In 2014, at the Taipei International Invention Show & Technomart, the Interactive Wall, an interactive advergame that he has designed and implemented. In 2008, “Game Over!” an alternative educational game for game accessibility that he has designed and developed won the People’s Choice award at the Arcademy Games Awards Montreal, Quebec. He has also designed and developed “UA-Chess”, a universally accessible chess game which was nominated for the final jury decision of the European Design for All Awards in 2004. In 2009, he was awarded the ICS-FORTH Outstanding Contribution Award.
Currently, as a member of the Ambient Intelligence (AmI) Programme of ICS-FORTH, he is heavily involved in the design and development of novel, human-centred, AmI environments and interactive applications. He is particularly interested in the design of (universally accessible) applications and systems for museums and public spaces, education, entertainment and their cross-section, and in the shaping of novel interaction concepts and techniques for Ambient Intelligence Environments. In this context, he has designed or contributed to the design, and in some cases developed, several AmI-related applications and systems.
He is the Scientific Responsible for ICS-FORTH for the H2020 project COMnPLAY SCIENCE (www.comnplayscience.eu). The project is being implemented in 10 European countries and aims to help Europe better understand the new ways in which non-formal and informal science learning is taking place through various coding, making, and play activities that young Europeans (children, adolescents and young adults) are nowadays increasingly engaged with, outside school and higher education science classrooms, beyond the formal boundaries of science education.
Since 2014, based on his related experience and expertise, he develops and delivers workshops and events that introduce the concepts and practice of design, creativity and creative thinking to children, parents, teachers and the general public. Some indicative titles include: Future Designers, 1+1 = blue // Creative Thinking Gymnastics, How to become an inventor... in 10 simple steps, Thinkpetizers, Lost island, The return of Thinkai, The Little Red-Smarthood, GDPR and the 40 thieves, etc. Up to now, he has run more than 55 workshops in 5 countries with a total of about 3500 participants, in venues ranging from small classrooms to auditoriums with audiences from 10 to 300 people, including students of all ages, parents, educators and the general public.
He has co-created the "GDPR and the 40 Thieves" an interactive workshop that presents, in a very simple and entertaining way, issues related to the protection of personal data in the digital age. Also, through an experiential approach, it introduces the General Data Protection Regulation (GDPR) and the fundamental rights it guarantees for all citizens of the European Union. The workshop is also available online at the Mathesis platform by Crete University Press (CUP) and will also be released in March 2020 as a comic (also by CUP).
Indicatively, creative thinking workshops by Dimitris have been implemented in:
- Schools of all grades in Crete, Athens, Aarhus / Denmark.
- A Second Chance School, an Evening Lyceum and a therapeutical center for drug abuse.
- Teacher’s training events in Crete, Athens, Thessaloniki, Aarhus/Denmark.
- International conferences such as the Creativity Conference @ Southern Oregon University, Fablearn 2016 @ Stanford University, Fablearn Europe 2016 @ Preston/ UK, Fablearn Europe 2019 @ University of Oulu / Finland.
- Events in amphitheaters and cultural centers with large open audiences, e.g. Researcher’s Night, Athens Science Festival, Digital Creation Festival, Stavros Niarchos Foundation Cultural Center.
- Scouts of Greece and the Greek Guiding Association.
- Academic summer schools and meetings of European research projects.
- Innovation-related events and start-ups.
Dimitris has also created ANARCHESS a strategy board game for 2-4 players, 7+ years old. It takes just 5-10 minutes to learn how to play. A game lasts about 30-60 minutes. Two editions have been designed: a wooden (Deluxe) and a cardboard one (Travel), which includes custom resin-casted pawns. An electronic version of the game has also been developed which includes accessibility features, so that it can be played by people who have hand-motor impairments and cannot play the physical game.
Additional Professional Activities
- 2020 Member of Program Committee, PETRA 2020
- 2020 Member of Program Committee, Games and Learning Alliance conference (GALA) 2020
- 2020 Member of Scientific Committee, Fun for All: 6th International Conference on Game Translation and Accessibility
- 2019 Member of Program Committee, Games and Learning Alliance conference (GALA) 2019
- 2019 Member of Program Committee, FabLearn Europe 2019
- 2019 Member of Program Committee, PETRA 2019
- 2019 Member of Program Committee, ArtsIT 2019
- 2018 Member of the Program Board of the 6th International Conference on Distributed, Ambient and Pervasive Interactions in the context of HCI International 2018, Las Vegas, NV, USA, 15-20 July 2018
- 2018 Member of Program Committee, FabLearn Europe 2018
- 2017 Member of the Program Board of the 5th International Conference on Distributed, Ambient and Pervasive Interactions in the context of HCI International 2017, Vancouver, Canada, 9 - 14 July 2017
- 2016-today Associate Editor for International Journal of Child-Computer Interaction, Elsevier
- 2016 Member of Program Committee, FabLearn Europe 2016, 19h – 20 June 2016, Preston, UK
- 2016 Member of Scientific Committee, Fun for All: 4th International Conference on Game Translation and Accessibility -Taking Stock, 9th and 10th June 2016, Barcelona, Spain
- 2016 Member of the Program Board of the 4th International Conference on Distributed, Ambient and Pervasive Interactions in the context of HCI International 2016, Toronto, Canada, 17 - 22 July 2016
- 2015 Member of the Program Committee of Interaction Design and Children conference Papers, IDC 2015, Tufts University, Boston MA USA, June 21-14, 2015
- 2015 Member of the Program Board of the 3nd International Conference on Distributed, Ambient and Pervasive Interactions in the context of HCI International 2015, Los Angeles, CA, USA, 2-7 August 2015.
- 2014-today Member of the Editorial Board of the Frontiers in Human-Computer Interaction Journal
- 2014 Member of the technical program committee of 16th ACM International Conference on Multimodal Interaction (ICMI 2014), Bogazici University, Istanbul (Turkey), November 12-16th, 2014
- 2014 Member of the Program Committee of Interaction Design and Children conference, IDC 2014, Aarhus, Denmark, June 17-20, 2014
- 2014 Member of the Program Board of the 2nd International Conference on Distributed, Ambient and Pervasive Interactions in the context of HCI International 2014, Heraklion, Crete, Greece, 22 - 27 June 2014
- 2013 Member of the Program Board of the 1st International Conference on "Distributed, Ambient and Pervasive Interactions", in the context of HCI International 2013, the 15th International Conference on Human-Computer Interaction, to take place in Las Vegas, Nevada, USA, 21-26 July 2013.
- 2012 Member of the Scientific Committee, Fun for All: II International Conference on Translation and Accessibility in Video Games and Virtual Worlds: Searching for Best Practices, 22nd and 23rd March 2012, Barcelona, Spain
- 2011 – 2015 Member of the Commission on Digital Technologies in Cartographic Heritage of the International Cartographic Association
- 2011 – today Member of the Board of Reviewers of the ACM Computers in Entertainment (CiE)
- 2011 Member of the Program Committee, IEEE AIME2011: The First IEEE International Workshop on Interactive Ambient Intelligence Multimedia Environments (AIME), July 11, 2011, Barcelona, Spain
- 2011 Member of the Program Committee, Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces, In conjunction with ACM Multimedia 2011, Scottsdale, Arizona, US, Nov 28 – Dec 1
- 2011 Member of the Program Committee, 4th International Conference on PErvasive Technologies Related to Assistive Environments, 25-271 May 2011, Crete, Greece
- 2011 Member of the Program Committee, Natural Interaction and Player Satisfaction in Games Workshop, 3rd International Conference in Games and Virtual Worlds for Serious Applications, May 4-6 2011, Athens, Greece.
- 2010 Member of the Scientific Committee, I International Conference on Translation and Accessibility in Video Games and Virtual Worlds, 2nd and 3rd December 2010, Barcelona, Spain
- 2008 Member of the Program Committee, ST4: Analysis and Visualization of Biomedical Visual Data, 4th International Symposium on Visual Computing (ISVC08), December 1-3, 2008, Las Vegas
- 2007-today Member of the Editorial Board of the “Universal Access in the Information Society” International Journal (2007 – today).
- 2007-today Member of the Program Board of the International Conference on Universal Access in Human-Computer Interaction
Publications
Papers in international journals and conferences (full-paper reviewed)
- Grammenos, D. & Antona, M. (2017). Future designers: Introducing creativity, design thinking & design to children. International Journal of Child-Computer Interaction. In Press. Available online 6 November 2017. https://doi.org/10.1016/j.ijcci.2017.10.002
- Ntelidakis, A., Zabulis, X., Grammenos, D., Koutlemanis, P. 2016. Touch detection for planar interactive displays based on lateral depth views. Multimedia Tools and Applications (June 2016). doi:10.1007/s11042-016-3695-5
- Grammenos, D. & Antona, M. 2016. Future Designers: A Design Thinking Crash-Course for Children. FabLearn Europe, 19th - 20th June 2016, Preston, UK. http://fablearn.eu/wp-content/uploads/FabLearnEU-4.pdf
- Ntelidakis, A., Zabulis, X., Grammenos, D. and Koutlemanis, P. (2015). Lateral touch detection and localization for interactive, augmented planar surfaces, International Symposium on Visual Computing, Las Vegas, Nevada, USA, 2015.
- Grammenos, D., Chatziantoniou, A. (2014). Jigsaw Together: A Distributed Collaborative Game for Players with Diverse Skills and Preferences. To appear in the Proceedings of the 13th international conference on Interaction Design & Children, June 17-20, 2014, Aarhus, Denmark.
- Grammenos, D. (2014). Abba-dabba-ooga-booga-hoojee-goojee-yabba-dabba-doo: stupidity, ignorance & nonsense as tools for nurturing creative thinking. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 695-706. http://doi.acm.org/10.1145/2559206.2578860 (download PDF) See the slides of the paper presentation at CHI'14, including voice-over and subtitles.
- Koutlemanis, P., Ntelidakis, A., Zabulis, X., Grammenos, D., Adami, I. (2013). A Steerable Multitouch Display for Surface Computing and its Evaluation, International Journal on Artificial Intelligence Tools, Vol. 22, No. 6 (2013) 1360016, World Scientific Publishing Company
- Leonidis, A., Korozi, M., Margetis, G., Gramenos, D. and Stephanidis, C. (2013). An Intelligent Hotel Room. In Proceedings of AmI 2013: Fourth International Joint Conference on Ambient Intelligence, 241-246.
- Grammenos, D., Zabulis, X., Michel, D., Padeleris, P., Sarmis, T., Georgalis, G., Koutlemanis, P., Tzevanidis, K., Argyros, A. A., Sifakis, M., Adam-Veleni, P., Stephanidis, C. (2013). A Prototypical Interactive exhibition for the Archaeological Museum of Thessaloniki. International Journal of Heritage in the Digital Era 2(1), Multi Science Publishing, pp. 75-100
- Drossis, G., Grammenos, D., Adami, I., Stephanidis, C. (2013). 3D Visualization and Multimodal Interaction with Temporal Information Using Timelines. In proceedings of INTERACT 2013, Lecture Notes in Computer Science Volume 8119, 2013, Springer, pp 214-231
- Drossis, G., Grammenos, D., Bouhli, M., Adami, I., Stephanidis, C. (2013). Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments. In proceedings of HCI 2013, Distributed, Ambient, and Pervasive Interactions, Lecture Notes in Computer Science Volume 8028, 2013, Springer, pp 3-12
- Grammenos, D., Zabulis, X., Michel, D., Padeleris, P., Sarmis, T., Georgalis, G., Koutlemanis, P., Tzevanidis, K., Argyros, A.A., Stephanidis, C. (2012). “Macedonia from Fragments to Pixels: A permanent exhibition of interactive systems at the Archaeological Museum of Thessaloniki”. In Marinos Ioannides; Dieter Fritsch; Johanna Leissner; Rob Davies; Fabio Remondino & Rossella Caffo, ed., 'EuroMed' , Springer, pp. 602-609 . http://link.springer.com/chapter/10.1007/978-3-642-34234-9_62
- Grammenos, D., Margetis, G., Koutlemanis, P., Zabulis, X. (2012). Paximadaki, the game: Creating an advergame for promoting traditional food products. In Proceeding of the 16th International Academic MindTrek Conference (MindTrek '12). ACM, New York, NY, USA, 287-290. http://doi.acm.org/10.1145/2393132.2393195 (free download from the ACM Digital Library)
- Grammenos, D. (2012). Little Red-Smart-Hood: Envisioning How Ambient and Ubiquitous Technologies May Affect Future Everyday Life. In Proceeding of the 16th International Academic MindTrek Conference (MindTrek '12). ACM, New York, NY, USA, 57-60. DOI=10.1145/2393132.2393145 (free download from the ACM Digital Library)
- Grammenos, D., Margetis, G., Koutlemanis, P., Zabulis, X. (2012). 53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products. In Anton Nijholt; Teresa Rom?o & Dennis Reidsma, ed., 'Advances in Computer Entertainment', Springer, pp. 214-229 . http://link.springer.com/chapter/10.1007%2F978-3-642-34292-9_15 (.pdf)
- Zabulis, X., Koutlemanis, P., Grammenos, D. (2012). Augmented multitouch interaction upon a 2-DOF rotating disk. In Bebis, G. et al., ed., 'ISVC (1)' , Springer, , pp. 642-653
- Zabulis, X., Grammenos, D., Sarmis, T., Tzevanidis, K., Padeleris, P., Koutlemanis, P., Argyros, A.A., (2012). Multicamera human detection and tracking supporting natural interaction with large scale displays, in Machine Vision Applications journal, published online Feb 2012. DOI: 10.1007/s00138-012-0408-6
- Zabulis, X., Koutlemanis, P., Baltzakis, H., & Grammenos, D. (2011). Multiview 3D Pose Estimation of a Wand for Human-Computer Interaction. In the Proceedings of the 7th international conference on Advances in visual computing (ISVC 2011), Las Vegas, NV, USA, 26-28 September (pp. 104-115). Berlin: Lecture Notes in Computer Science Series of Springer (LNCS 6939).
- Stamatakis, D., Grammenos, D., Magoutis K., (2011). Real-Time Analysis of Localization Data Streams for Ambient Intelligence Environments. In the proceedings of AmI 11: International Joint Conference on Ambient Intelligence, 16-18 November 2011, Amsterdam, Springer-Verlag Berlin, Heidelberg, 92-97.
- Grammenos, D., Michel, D., Zabulis, X., and Argyros, A., A. (2011). PaperView: augmenting physical surfaces with location-aware digital information. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 57-60. (free download from the ACM Digital Library)
- Grammenos, D., Georgalis, Y., Kazepis, N., Drossis, G., Ftylitakis, N. (2010). The booTable Experience: Iterative Design and Prototyping of an Alternative Interactive Tabletop. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS '10). ACM, New York, NY, USA, 272-281. (free download from the ACM Digital Library)
- Zabulis, X., Sarmis, T., Tzevanidis, K., Koutlemanis, P., Grammenos, D. and Argyros, A. A. (2010). A platform for monitoring aspects of human presence in real-time, International Symposium on Visual Computing, Las Vegas, Nevada, USA, November 29 - December 1, 2010
- Zabulis, X., Grammenos, D., Sarmis, T., Tzevanidis, K., Argyros, A.A. (2010). Exploration of large-scale museum artifacts through non-instrumented, location-based, multi-user interaction. In Proceedings of the 11th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST’2010, Palais du Louvre, Paris, France, 21-24 September 2010, 155-162.
- Grammenos, D., Savidis, A., & Stephanidis, C. (2009). Designing universally accessible games. Comput.Entertain., 7(1), 1-29. (free download from the ACM Digital Library)
- Grammenos, D., Zabulis, X. C., Argyros, A. A., & Stephanidis, C. (2009). FORTH-ICS internal RTD programme 'ambient intelligence and smart environments. 3rd European Conference on Ambient Intelligence, Salzburg, Austria.
- Michel, D., Argyros, A. A., Grammenos, D., Zabulis, X. C., & Sarmis, T. (2009). Building a multi-touch display based on computer vision techniques. In Proceedings of the IAPR Conference on Machine Vision and Applications (MVAΆ09), Hiyoshi Campus, Keio University, Japan. 74-77.
- Zabulis, X. C., Sarmis, T., Grammenos, D., & Argyros, A. A. (2009). A multicamera vision system supporting the development of wide-area exertainment applications. in Proceedings of the IAPR Conference on Machine Vision and Applications (MVAΆ09), Hiyoshi Campus, Keio University, Japan. 269-272.
- Grammenos, D. (2008). Game Over: Learning by Dying. In the Proceedings of the 26th Annual ACM CHI Conference on Human Factors in Computing Systems (CHI 2008), 5-10 April 2008, Florence, Italy (pp. 1443-1452). New York: ACM Press. (free download from the ACM Digital Library)
- Grammenos, D., Kartakis, S., Adami, I. & Stephanidis, C. (2008). CAMILE: Controlling AmI Lights Easily. In the Proceedings of the 1st ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2008), 15-19 July 2008, Athens, Greece. [CD-ROM]. New York: ACM Press. (free download from the ACM Digital Library)
- Savidis, A., Zidianakis, M., Kazepis, N., Dubulakis, S., Grammenos, D., & Stephanidis, C. (2008). An Integrated Platform for the Management of Mobile Location-Aware Information Systems. In J. Indulska, D. J. Patterson, T. Rodden, & M. Ott (Eds.), Proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008), 19-22 May 2008, Sydney, Australia (pp. 128-145).Berlin Heidelberg, Germany: Springer (LNCS: 5013).
- Grammenos, D., Savidis, A., Georgalis, Y., Bourdenas, T., & Stephanidis, C. (2007). Dual Educational Electronic Textbooks: The Starlight Platform. In the Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2007), Tempe, Arizona, USA, 15-17 October 2007 (pp. 107-114). (free download from the ACM Digital Library)
- Grammenos, D., Savidis, A., Georgalis, Y., & Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In K. Miesenberger, J. Klaus, W. Zagler, & A. Karshmer (Eds.), Computers Helping People with Special Needs, Proceedings of the 10th International Conference, ICCHP 2006, Linz, Austria, 12 - 14 July (pp. 388-395). Berlin Heidelberg, Germany: Springer.
- Grammenos, D., Mourouzis, A., & Stephanidis, C. (2006). Virtual Prints: Augmenting Virtual Environments with Interactive Personal Marks. International Journal of Human Computer Studies, 64 (3), 221-239.
- Savidis, A., Grammenos, D., & Stephanidis, C. (2006). Developing Inclusive e–Learning Systems. Universal Access in the Information Society, 5 (1), 51-72.
- Savidis, A., Grammenos, D., & Stephanidis, C. (2006). Developing Inclusive e-Learning and e-entertainment to effectively accommodate learning difficulties. Universal Access in the Information Society, 5 (4), 401-419.
- Grammenos, D., & Stephanidis, C. (2002). Interaction design of a collaborative application for children. In M.M. Bekker, P. Markopoulos, & M. Kersten-Tsikalkina (Eds.) Proceedings of the International Workshop "Interaction Design and Children", Eindhoven, The Netherlands, 28-29 August (pp. 11-28). The Netherlands: Shaker Publishing.
- Grammenos, D., Akoumianakis, D., & Stephanidis, C. (2000). Sherlock: A Tool Towards Computer-Aided Usability Inspection. In J. Vanderdonckt & C. Farenc (Eds), Proceedings of the Scientific Workshop on "Tools for Working with Guidelines" (TFWWG 2000), Biarritz, France, 7-8 October (pp. 87-97). London: Springer-Verlag.
- Grammenos, D., Akoumianakis, D., & Stephanidis, C. (2000). Integrated Support for Working with Guidelines: The Sherlock Guideline Management System. International Journal of Interacting with Computers, 12 (3), 281-311.
- Grammenos, D., Akoumianakis, D., & Stephanidis, C. (1998). Support for Iterative User Interface Prototyping: The Sherlock Guideline management System. In S. Chatty & P. Dewan (Eds.), Engineering for Human-Computer Interaction - Proceedings of the 7th IFIP Working Conference on Engineering for Human-Computer Interaction (EHCI '98), Heraklion, Crete, Greece, 14-18 September (pp. 299-315). Norwell, MA, USA: Kluwer Academic Publishers.
- Stephanidis, C., Paramythis, A., & Grammenos, D. (1995). Communication Aid Interface for Speech-Motor Impaired users. In Proceedings of the 3rd European Conference on the Advancement of Rehabilitation Technology (ECART-3), Lisbon, Portugal, 10-13 October (pp. 100-102).
Papers in Proceedings of international workshops (full-paper reviewed)
- Stephanidis, C., Argyros, A., Grammenos, D. & Zabulis, X. (2008). Pervasive Computing @ ICS-FORTH. In the Pervasive 2008 Workshop Proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008), Workshop on Pervasive Computing @ Home, 19-22 May 2008, Sydney, Australia (pp. 119-124).
- Partarakis, N., Doulgeraki, C., Mourouzis, A., Grammenos, D., & Stephanidis, C. (2005). Establishing a process for collaborative development of guidelines and standards. In the Proceedings of the 2nd Intuition International Workshop "VR/VE & Industry: Challenges and opportunities", Espace CETIM, Senlis, France, 24-25 November. [CD-ROM]
- Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C. (2002). Virtual Prints: Leaving trails in Virtual Environments. In Proceedings of the Eighth Eurographics Workshop on Virtual Environments, Barcelona, Spain, 30-31 May.
- Grammenos, D., Paramythis, A., & Stephanidis, C. (2000). Designing the User Interface of an Interactive Learning Environment for Children. In C. Stephanidis (Ed.), Proceedings of the ERCIM WG UI4ALL one-day joint workshop with i3 Spring Days 2000 on "Interactive Learning Environments for Children", Athens, Greece, 3 March (22 pages).
Authored Chapters in books and encyclopaedias
- Partarakis, N., Grammenos, D., Margetis, G., Zidianakis, E., Drossis, G., Leonidis, A., Metaxakis, G., Antona, M., & Stephanidis, C. (2017). Digital cultural heritage experience in Ambient Intelligence. In M. Ioannides, N. Magnenat-Thalmann, & G. Papagiannakis (Eds.), Mixed Reality and Gamification for Cultural Heritage (pp. 473-505). Switzerland: Springer International Publishing AG.
- Grammenos, D., Drossis, G., and Zabulis, X. (2014). Public systems supporting non-instrumented body-based interaction. In Nijholt, A. (ed.) Playful Interfaces: Interfaces that Invite Physical and Social Interaction, Springer, 25-45.(.pdf)
- Grammenos, D., (2014). From Game Accessibility to Universally Accessible Games. In: Mangiron, C.; O’Hagan, M; Orero, P. (Eds.), Fun for All: Translation and Accessibility Practices in Video Games and Virtual Worlds, Peter Lang AG, International Academic Publishers, Bern, Switcherland, 21-44
- Grammenos, D., Savidis, A., & Stephanidis, C. (2009). Designing Universally Accessible Games. In C. Stephanidis (Ed.), The Universal Access Handbook (pp. 17-1 - 17-12). Boca Raton, FL: Taylor & Francis (ISBN: 978-0-8058-6280-5, 1.034 pages).
- Grammenos, D., Savidis, A., Georgalis, Y., Bourdenas, T., & Stephanidis, C. (2009). Electronic Educational Books for Blind Students. In C. Stephanidis (Ed.), The Universal Access Handbook (pp. 50-1 - 50-12). Boca Raton, FL: Taylor & Francis (ISBN: 978-0-8058-6280-5, 1.034 pages).
- Savidis, A., Grammenos, D., & Stephanidis, C. (2009). Training through Entertainment for Learning Difficulties. In C. Stephanidis (Ed.), The Universal Access Handbook (pp. 45-1 - 45-8). Boca Raton, FL: Taylor & Francis (ISBN: 978-0-8058-6280-5, 1.034 pages).
- Partarakis, N., Grammenos, D., Mourouzis, A., & Stephanidis, C. (2007). Portals for development and use of guidelines and standards: User requirements and design issues. In A. Tatnall (Ed.) Encyclopedia of Portal Technologies and Applications. (pp. 782-787). Hershey, New York: Information Science Reference
- Akoumianakis, D., Grammenos, D., & Stephanidis, C. (2001). User Interface Adaptation: Evaluation Perspectives. In C. Stephanidis (Ed.), User Interfaces for All - Concepts, Methods, and Tools (pp. 339-352). Mahwah, NJ: Lawrence Erlbaum Associates (ISBN 0-8058-2967-9, 760 pages).
Papers in Proceedings of international conferences and workshops (abstract reviewed)
- Grammenos, D. 2019. Thinkpetizers: Small Mental Bites of Creative Thinking. In Proceedings of the FabLearn Europe 2019 Conference (FabLearn Europe '19). ACM, New York, NY, USA, Article 20, 3 pages. DOI: https://doi.org/10.1145/3335055.3335075
- Partarakis, N., Klironomos, I., Antona, M., Grammenos, D., Stephanidis, C. (2016). Accessibility of cultural heritage exhibits. Universal Access in Human-Computer Interaction. Interaction Techniques and Environments. Volume 9738 of the series Lecture Notes in Computer Science pp 444-455
- Birliraki, C., Grammenos, D., Stephanidis, C., (2015). Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments. In Proceedings of HCI International 2015, Los Angeles, CA, USA, 2-7 August 2015
- Drossis, I., Ntelidakis, A., Grammenos, D., Zabulis, X., Stephanidis, C., (2015). Immersing Users in Landscapes Using Large Scale Displays in Public Spaces. In Proceedings of HCI International 2015, Los Angeles, CA, USA, 2-7 August 2015
- Grammenos D., Zabulis X., Michel D., Sarmis T., Georgalis G., Tzevanidis K., Argyros A, A., Stephanidis C. (2011). Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums. In Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III (UAHCI'11), Constantine Stephanidis (Ed.), Vol. Part III. Springer-Verlag, Berlin, Heidelberg, 173-182.
- Westin, T., Bierre, K., Gramenos, D., and Hinn, M. (2011). Advances in game accessibility from 2005 to 2010. In Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II (UAHCI'11), Constantine Stephanidis (Ed.), Vol. Part II. Springer-Verlag, Berlin, Heidelberg, 400-409.
- Grammenos D., Zabulis X., Michel D., Argyros A. A. (2011). Augmented Reality Interactive Exhibits in Cartographic Heritage: An implemented case-study open to the general public. In the Proceedings of the 6th International Workshop on Digital Approaches in Cartographic Heritage, 7 – 8 April 2011, the Hague, Netherlands, e-Perimetron, Vol. 6, No. 2, 2011, 57-67.
- Georgalis, Y., Grammenos, D., & Stephanidis, C. (2009). Middleware for ambient intelligence environments: Reviewing requirements and communication technologies. 5th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2009. Held as Part of HCI International 2009, San Diego, CA. , 5615 LNCS(PART 2) 168-177.
- Grammenos, D., Georgalis, Y., Partarakis, N., Zabulis, X., Sarmis, T., Kartakis, S., et al. (2009). Rapid prototyping of an ami-augmented office environment demonstrator. 13th International Conference on Human-Computer Interaction, HCI International 2009, San Diego, CA., 5612 LNCS(PART 3) 397-406.
- Grammenos, D., Savidis, A., & Stephanidis, C. (2007). Unified Design of Universally Accessible Games. In C. Stephanidis, (Ed.) Universal Access in Human-Computer Interaction: Applications and Services – Volume 7 of the Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 607-616). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer (LNCS 4556, ISBN 978-3-540-73282-2).
- Stephanidis, C., Antona, M., & Grammenos, D. (2007). Universal Access Issues in an Ambient Intelligence Research Facility. In C. Stephanidis, (Ed.), Universal Access in Human-Computer Interaction: Ambient Interaction – Volume 6 of the Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 208-217). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer (LNCS 4555, ISBN 978-3-540-73280-8).
- Grammenos, D., Savidis, & Stephanidis, C. (2005). The Development of a Sensory System for Intelligent Game Creatures. In C. Stephanidis, (Ed.), Universal Access in HCI: Exploring New Interaction Environments - Volume 7 of the Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Las Vegas, Nevada, USA, 22-27 July. Mahwah, New Jersey: Lawrence Erlbaum Associates. [CD-ROM].
- Grammenos, D., Savidis, A., & Stephanidis, C. (2005). UA-Chess: A Universally Accessible Board Game. In C. Stephanidis, (Ed.), Universal Access in HCI: Exploring New Interaction Environments - Volume 7 of the Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Las Vegas, Nevada, USA, 22-27 July. Mahwah, New Jersey: Lawrence Erlbaum Associates. [CD-ROM].
- Mourouzis, A., Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C (2004). Case Study: Sequential Evaluation of the Virtual Prints Concept and Pilot Implementation. In Proceedings of the Workshop on "Virtual Reality Design and Evaluation", Nottingham, U.K., 22-23 January [The Proceedings are electronically available - CD-ROM ISBN 0 85358 123 1].
- Karampelas, P., Grammenos, D., Mourouzis, A., & Stephanidis, C. (2003). Towards I-dove, an interactive support tool for building and using virtual environments with guidelines. In D. Harris, V. Duffy, M. Smith, & C. Stephanidis (Eds.), Human - Centred Computing: Cognitive, Social and Ergonomic Aspects - Volume 3 of the Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International 2003), Crete, Greece, 22-27 June (pp. 1411 - 1415). Mahwah, New Jersey: Lawrence Erlbaum Associates (ISBN: 0-8058-4932-7).
- Mourouzis, A., Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C. (2003). Virtual Prints: an empowering tool for virtual environments. In D. Harris, V. Duffy, M. Smith, & C. Stephanidis (Eds.), Human - Centred Computing: Cognitive, Social and Ergonomic Aspects - Volume 3 of the Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International 2003), Crete, Greece, 22-27 June (pp. 1426 - 1430). Mahwah, New Jersey: Lawrence Erlbaum Associates (ISBN: 0-8058-4932-7).
- Stephanidis, C., Grammenos, D., & Akoumianakis, D. (1999). Embedding HCI guideline input to iterative user interface development. In H.-J. Bullinger & J. Ziegler (Eds.), Human-Computer Interaction: Ergonomics and User Interfaces [Proceedings of the 8th International Conference on Human-Computer Interaction (HCI International '99)], Munich, Germany, 22-26 August (vol. 1, pp. 978-982). London: Lawrence Erlbaum Associates.
- Stephanidis, C., Akoumianakis, D., & Grammenos, D. (1995). Query assistance: The Query Interface of CORE shell system. In Y. Anzai, K. Ogawa & H. Mori (Eds.), Symbiosis of Human and Artifact - Future Computing and Design for Human-Computer Interaction [Proceedings of the 6th International Conference on Human-Computer Interaction (HCI International '95)], Tokyo, Japan, 9-14 July (vol. 1, pp. 717-722). Amsterdam: Elsevier, Elsevier Science.
- Stephanidis, C., Grammenos, D., Triantafyllou, S., Antona, M, Akoumianakis, D., & Paparoulis, G. (1994). Word Processing for People with Special Needs. In Proceedings of the 2nd Conference on Educational Computing, Athens, Greece, 11-13 November (pp. 225-230).
Key-note addresses in major international conferences and workshops
- Grammenos, D. (2010). “Universally Accessible Games & Parallel Game Universes”, I International Conference on Translation and Accessibility in Video Games and Virtual Worlds, 2 and 3 December 2010, Universitat Autonoma de Barcelona, Spain
Invited Talks
- Grammenos, D., (2019). In praise of stupidity. Pint of Science, 21 May 2019 Heraklion, Crete, Greece.
- Grammenos, D., (2018).Education, Technology, Culture. 3 little boxes… Keynote speech, 2nd Panhellenic Conference “Education and Culture”, 21 April 2018, Heraklion, Crete Greece.
- Grammenos, D., (2016). Future Designers Workshop. Aarhus University, 5 September 2016, Aarhus, Denmark
- Grammenos, D., (2016). 1 + 1 = blue // Creative Thinking Gymnastics. ). 6th Digital Creation School Festival, 9 April 2016, Heraklion, Greece
- Grammenos, D. (2015). Future Designers: Introducing Creativity, Design and Design Thinking to Primary School Students. Conference Art & Education: Teaching and Pedagogical Approaches in the School of the 21st Century, organized by the Institute of Education Policy (IEP), Athens School of Fine Arts (ASFA) and Onassis Cultural Centre, 4 October 2015, Onassis Cultural Centre, Athens, Greece
- Grammenos, D. (2015). Δημιουργική Σκέψη (Creative Thinking). 5th Digital Creation School Festival, 3 April 2015, Heraklion, Greece
- Grammenos, D. (2014). Thinking Design Thinking. Cyprus University of Technology, 21 November 2014, Limassol, Cyprus
- Grammenos, D. (2012). Καθολικά Προσβάσιμα Παιχνίδια: Όταν λέμε όλοι, εννοούμε όλοι! (Universally Accessible Game: When we say all, we mean all!). Net+Zelda. Internet Stories and Video Games. Panteion University, 24 May, 2012, Athens, Greece. (slides: http://www.slideshare.net/Net_Zelda/ss-13180031)
- Grammenos, D. (2011). Πέρα από την επιφάνεια εργασίας: Σχεδιάζοντας διαδραστικά εκθέματα μουσείων που συνδυάζουν τη μάθηση με την ψυχαγωγία (Beyond the desktop: Designing interactive museum exhibits that combine learning with entertainment). World Usability day celebration, 10 November 2011, Cyprus University of Technology, Limassol, Cyprus
- Stephanidis, C., Zabulis, X., Grammenos, D., & Sifakis, M. (2010, 19 November). Ambient Intelligent Technologies and their application in the field of Culture: Premiere in the Archaelogical Museum of Thessaloniki. Workshop on "Museological trends and approaches. The recent Italian and Greek experience", Thessaloniki, Greece.
Books
- Grammenos, D., Strataki, A. (2020). GDPR and the 40 thieves (comic book, in Greek). Crete University Press
Online workshops
- Grammenos, D., Strataki, A. (2019). GDPR and the 40 thieves (in Greek). Mathesis Platform of the University Publications of Crete.
Poster presentations in international conferences (abstract reviewed)
- Margetis, G., Grammenos, D., Paparoulis, G., & Stephanidis, C. (2017). Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects. In C. Stephanidis (Ed.), HCI International 2017 - Posters' Extended Abstracts, Part I, Volume 29 of the combined Proceedings of HCI International 2017 (19th International Conference on Human-Computer Interaction), Vancouver, Canada, 9-14 July (pp. 158-163). Switzerland: Springer International Publishing AG (CCIS 713).
- Grammenos, D. (2013). Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments. HCI International 2013 - Posters’ Extended Abstracts, Springer, pp. 647-651
- Margetis, G., Grammenos, D., Zabulis, X., Stephanidis, C. (2103). iEat: An Interactive Table for Restaurant Customers' Experience Enhancement. HCI International 2013 - Posters’ Extended Abstracts, Springer, pp. 666-670
- Drossis, G., Grammenos, D., Birliraki, C., Stephanidis, C. (2013). MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control. HCI International 2013 - Posters’ Extended Abstracts, Springer, pp. 303-307
- Grammenos, D., Savidis, A., Paparoulis, G., Bouhli, M., & Stephanidis, C. (2007). Designing the Digital Augmentation of the Natural History Museum of Crete. In DVD Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 1216-1221). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer LNCS 4550-4566, ISBN 978-3-540-73738-4).
- Grammenos, D., Mourouzis, A., & Stephanidis, C. (2004). Virtual Prints: A Novel Interaction Concept for Virtual Environments. In the Proceedings of the 1st Intuition International Workshop "Multimedia and Collaborative Virtual Environments", Athens, Greece, 21-23 September. [CD-ROM]
Editorials and articles in ERCIM News
- Grammenos, D., Zabulis, X., Koutlemanis, P. (2015). Turning an Ordinary Rotating Metal Disk into a Unique Interactive Exhibit, ERCIM NEWS, No 103, 15-16, Special issue "Augmented Reality", October 2015.
- Zabulis, X., Grammenos, D., Argyros, A., Sifakis, M., & Stephanidis, C. (2011, July). Macedonia: From Fragments to Pixels. ERCIM News, Special Theme: ICT for Cultural Heritage, 86, 25-26.
- Grammenos, D., Savidis, A., & Stephanidis, C. (2004, April). An Accessible Two-Player Multi-Modal Board Game. ERCIM News, Special Theme: Games Technology, 57, 35-36.
- Grammenos, D., Mourouzis, A., & Stephanidis, C. (2004, April). Virtual Prints: A Novel Interaction Concept for Virtual Environments. ERCIM News, 57, 54-55.
Articles in scientific newsletters and Magazines (full-paper reviewed)
- Grammenos, D. (2016, to appear). Future Designers: A rollercoaster for the mind. ACM interactions 24
- Grammenos, D. (2014). Stupidity, ignorance & nonsense as tools for creative thinking. ACM interactions 21, 5 (September 2014), 54-59. DOI=10.1145/2647582
- Grammenos, D. (2009). Feature - the ambient mirror: Creating a digital self-image through pervasive technologies. Interactions, 16(2), 46-50.
- Grammenos, D. (2007). Game Over. Usability Professionals' Association User Experience Magazine, 6(3).
- Grammenos, D. (2007). Ηλεκτρονικά εκπαιδευτικά βοηθήματα για άτομα με προβλήματα όρασης (Electronic educational textbooks for visually-impaired people – in Greek). The Economist (46), distributed with the Kathimerini newspaper.
Project Deliverables
- Grammenos, D., Savidis, A., Stephanidis, C., Kartakis, S., Baltzakis, H., Chatzaki, M., Angelakis, V., Papadakis, S. (2007). D4.2 Plan of optimal environmental integration of electronic exhibition in the physical context. EMBD Panorama Project Deliverable.
- Grammenos, D., Savidis, A., (2005). A2.10.1 Innovative UI principles. ASK-IT (511298) Project Deliverable.
- Grammenos, D., Savidis, A., Neroutsou, V. (2005). A5.2.2 Template for gathering data about university courses related to design for all. ASK-IT (511298) Project Deliverable.
- Grammenos, D., Karampelas, P., Mourouzis, A., Stephanidis, C. (2004). D8.2 Internal report on i-dove (final version). VIEW (IST-2000-26089) Project Deliverable.
- Tromp, J., Eastgate, R., Nichols, S., Patel, H., D’Cruz, M., Mourouzis, A., Grammenos, D., D’Cruz, M., Wilson, J. (2003). D8.1 Code of Good Practice. VIEW (IST-2000-26089) Project Deliverable.
- Mourouzis, A., Grammenos, D., Karampelas, P., Stephanidis, C. (2003). D2.3 Users requirements towards guidelines and design support tool and their evolution. VIEW (IST-2000-26089) Project Deliverable.
- Karampelas, P., Grammenos, Mourouzis, A., D., Stephanidis, C. (2003). D9.6 Final Dissemination and Use Plan. VIEW (IST-2000-26089) Project Deliverable.
- Bayon, V., Griffith, G., Tromp, J., Stefani, O., Grammenos, D., Filou, M., Papadakos, P., Mourouzis, A., Stephanidis, C., Laukkanen, S., D’Cruz, M., Wilson, J. (2002). D4.1 New multi-modal interaction, navigation and manipulation concepts. VIEW (IST-2000-26089) Project Deliverable.
- Hoffmann, H., Stefani, O., Deisinger, J., Saluuar, D., Laukkanen, S., Ronko, J., Launonen. R., Grammenos, D., Stephanidis, C., Patel, H., Stedmon, A., Bayon, V., Wilson, J. (2002). D5.1 VIEW System architecture. VIEW (IST-2000-26089) Project Deliverable.
- Grammenos, D., Paramythis, A., Papatzanis, G., Setphanidis, C., FORTH Web Site Design Guide. ICS-FORTH Internal Project Deliverable.
- Grammenos, D., Mourouzis, A., Stephanidis, C. (2001). D.2.3a Preliminary user requirements towards a design support tool. VIEW (IST-2000-26089) Project Deliverable.
- Grammenos, D., Protogeros, Z., Stephanidis, C., Saluaar, D. (2001). D9.5 Initial dissemination and use plan, exploitation strategy. VIEW (IST-2000-26089) Project Deliverable.
- Sevasti, A., Bouras, C., Kapoulas, V., Koutra, C., Grammenos, D., Barlev, Y. (2000). Deliverable D 3.3.2 Diary Composer Prototypes. Today's STORIES (ESPRIT-I3-ESE Project Nr. 29312) Project Deliverable.
Tutorials & Workshops presented at major international conferences
- Grammenos, D., (2019). Thinkpetizers: Small Mental Bites of Creative Thinking. FabLearn FabLearn Europe 2019, 28-29 May 2019, University of Oulu, Oulu, Finland
- Grammenos, D., (2018). Thinkpetizers: Small Mental Bites of Creative Thinking. Creativity Conference, 3 – 6 August 2018, Southern Oregon University, Ashland, Oregon, USA
- Grammenos, D., (2016). 1 + 1 = blue // Creative Thinking Gymnastics. FabLearn Stanford 2016, 14th - 16th October 2016, Stanford, California, USA
- Grammenos, D., (2016). 1 + 1 = blue // Creative Thinking Gymnastics. FabLearn Europe, 19th - 20th June 2016, Preston, UK
- Grammenos, D., (2007). Universally Accessible Games vs. Serious Games. Presentation at the session entitled "Serious Accessibility for Serious Games", at the Game Developer's Conference (GDC).
- Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day One)", at the Game Developer's Conference (GDC) 2007.
- Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Two)", at the Game Developer's Conference (GDC) 2007.
- Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Three)", at the Game Developer's Conference (GDC) 2007.
- Grammenos, D., Georgalis, G. (2006). Universally Accessible Games: The case of motor impaired users. Presentation at the tutorial entitled "Game Not Over: Expanding the Market through Accessible Games", at the Game Developer's Conference (GDC) 2006.
- Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the Games and Accessibility Panel at the ACM SIGGRAPH Video Game Symposium 2006. (PDF version: 749 Kb, PPS version: 2.9 MB)
- Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the IGDA Accessibility Workshop at the "Develop in Brighton" Game Developers Conference 2006.
Articles in internationally recognized web sites (full-article reviewed)
- Grammenos, D. (2007). Game Accessibility - Why Bother?. Gamasutra Opinion article, April 24, 2007.
- Grammenos, D. and Savidis, A. (2006). Unified Design of Universally Accessible Games (Say What?). Gamasutra Feature article, December 7, 2006.
- Grammenos, D. (2006). The Theory of Parallel Game Universes: A Paradigm Shift in Multiplayer Gaming and Game Accessibility. Gamasutra Feature article, August 17, 2006.
Note: Gamasutra.com is the leading game development site worldwide and a Webby Award winning online community. Gamasutra.com delivers an international audience of over 396,000 registered members with purchasing power with over 187,000 of the members located outside the United States.
Patents
- 1.1.1 Industrial design patent (OBI 6003410): “ΚΕΛΥΦΟΣ ΑΣΥΡΜΑΤΗΣ ΦΟΡΗΤΗΣ ΣΥΣΚΕΥΗΣ ΑΝΑΓΝΩΣΗΣ, ΜΕΤΑΔΟΣΗΣ ΚΑΙ ΑΝΑΠΑΡΑΓΩΓΗΣ ΠΟΛΥΜΕΣΙΚΩΝ ΠΛΗΡΟΦΟΡΙΩΝ” (Container Shell for a Wireless Portable Device for Reading, Transmitting and Presenting Multimedia Information)
- One pending patent applications to the Greek Industrial Property Organisation (OBI):
- 1.1.2 Invention patent (Application Number 20110100602): “ΑΣΥΡΜΑΤΗ ΦΟΡΗΤΗ ΣΥΣΚΕΥΗ ΑΝΑΓΝΩΣΗΣ, ΜΕΤΑΔΟΣΗΣ ΚΑΙ ΑΝΑΠΑΡΑΓΩΓΗΣ ΠΟΛΥΜΕΣΙΚΩΝ ΠΛΗΡΟΦΟΡΙΩΝ” (Wireless Portable Device for Reading, Transmitting and Presenting Multimedia Information)
Other
- Grammenos, D. (2012). Μπλακ άουτ (διήγημα). Νίκη, διαγωνισμός του περιοδικού ΣΥΜΠΑΝΤΙΚΕΣ ΔΙΑΔΡΟΜΕΣ - Black out (short story). Winner, Universe Pathways Magazine competition.
- Grammenos, D. (2011). Κόκκινη κλωστή δεμένη… (διήγημα). 2ο βραβείο στον 30ο Πανελλήνιο Λογοτεχνικό Διαγωνισμό της Πανελλήνιας Ένωσης Λογοτεχνών. Tied red thread (short story). 2nd Prize, 30th National Literary Contest of the PanHellenic Association of Writers.
- Grammenos, D. (2011). Τι χρώμα είναι ο Θεός (παραμύθι). Έπαινος στον 30ο Πανελλήνιο Λογοτεχνικό Διαγωνισμό της Πανελλήνιας Ένωσης Λογοτεχνών. What is God’s colour (children’s tale). Distinction, 30th National Literary Contest of the PanHellenic Association of Writers.
- Grammenos, D. (2011). Ρεσάλτο (ποίημα). Έπαινος στον 30ο Πανελλήνιο Λογοτεχνικό Διαγωνισμό της Πανελλήνιας Ένωσης Λογοτεχνών. Resalto (poem). Distinction, 30th National Literary Contest of the PanHellenic Association of Writers.
- Grammenos, D. (2007). Άσκοπος σκοπός (ποίημα). Έπαινος στον 27ο Πανελλήνιο Λογοτεχνικό Διαγωνισμό της Πανελλήνιας Ένωσης Λογοτεχνών.
- Grammenos, D. (2007). “Η Συναυλία των Χρωμάτων” (The Concert of Colors). Illustrated children’s book in Greek. Agyra Publications, Athens, Greece.
Overview of creative thinking workshops developed
Thinkpetizers
A fast-paced participative workshop comprising a series of activities (the Thinkpetizers) coaching many different aspects of creative thinking. The workshop presents the underlying philosophy and a ‘recipe’ for successfully creating Thinkpetizers and how they can be practically utilized in any formal/non-formal/informal learning environment as a means for triggering (creative) thinking and setting the mood for conducting any type of activity, but also as an engaging way for approaching any learning subject. Participants acquire and experience a design philosophy, as well as, a series of several practical activities, for sparking and coaching many different aspects of creative thinking.
Future Designers
An interactive participative crash course where participants are introduced to the broader context of design and its impact on our everyday lives, as well as to the notion and practices of design thinking. The course mixes multiple learning styles through diverse teaching and learning approaches and multimodal digital material. Future Designers is an experience targeted to broaden one’s thinking - not a lesson. The best description of the course comes from one participant who exclaimed that “it feels like a rollercoaster for the mind!”
1+1 = blue // Creative Thinking Gymnastics
Just like we need to exercise our body muscles to be healthy and strong, so we need to exercise our creativity in order to keep it in a good shape and not let it weaken as years go by. The workshop includes a series of entertaining activities coaching many major ‘muscle groups’ of creative thinking (curiosity, imagination, open-mindedness, inventiveness, unconventionality, nonsense, etc.) which utilize simple materials such as a blank sheets of paper, napkins, aluminium foil, balloons, etc. It is targeted to large and highly diverse audiences.
How to become an inventor... in 10 simple steps (or How to solve any problem … in 10 simple steps)
A workshop introducing inventors, inventions, patents, creative ideas and how to produce them, as well as a 10-step iterative process for creating your own inventions. The course comprises creative and constructive activities and is targeted to small groups including both children and adults.
Make Game!
Participants design their own platform game. Through a series of diverse fun activities using simple, non-technological, materials, the workshop introduces the basic knowledge and the first steps required for designing a new digital game, before someone even touches a computer.
Make Game (for) 2
The workshop is targeted to groups consisting of one parent / adult and 1-2 children 9+ years old. Using ancient board games and a custom board game design kit participants, are introduced (through creative activities and a lot of playing) to the basic elements and steps for designing a 2-player board game and design their own game, while at the same time train their soft skills and computational thinking.
The stolen Thnikpetizer
An experiential mystery adventure in the land of Creativity that combines creative thinking exercises with improvisational theatre techniques. Participants must learn to work together to discover the stolen Ultimate Thnikpetizer before the land of Creativity is destroyed. But, in the end, things are not what they seem.
The Little Red-Smarthood and the Internet of Things
A hands-on workshop based on the “The Little Red-Smart-Hood” [add link https://gramenos.wixsite.com/smarthood] online book and site. Participants learn about and study technologies that already play a crucial role in their daily lives or are expected to shape their future, think critically (but also with humor) about them, play and create their own ideas and inventions. Additionally, the workshop discusses personal data protection issues that arise through the emerging Internet of Things.
Lost island
An experiential workshop of creative thinking and imagination for children 7+ years, old based on a fictional cinematic script in the so-called "Age of Discovery". It combines high quality storytelling, images and sound with a range of fun, creative, activities related to verbal, figural and locomotor skills.
The return of Thinkai
A Hollywood-type adventure based on Joseph Campbell’s book “The hero with a thousand faces” which has inspired famous directors like George Lucas and Steven Spielberg. It is an adventurous scenario-based educational activity implemented using the concept of Thinkpetizers as building blocks. The activity is over-arched by a meta-Thinkpetizer which concerns how an adventurous scenario-based educational activity can be implemented using Thinkpetizers as building blocks.
GDPR and the 40 thieves
An interactive workshop that presents, in a very simple and entertaining way, issues related to the protection of personal data in the digital age. Also, through an experiential approach, it introduces the General Data Protection Regulation (GDPR) and the fundamental rights it guarantees for all citizens of the European Union.
Interviews & articles in Greek
Συνεντεύξεις στην τηλεόραση
- Ο GDPR και οι 40 κλέφτες
- Η Μικρή Εξυπνοσκουφίτσα και η Εξυπνοπαίδεια
- Ελάτε να γυμνάσουμε τη δημιουργική μας σκέψη
- Anarchess… η αναρχία στο σκάκι!
- Η Μικρή Εξυπνοσκουφίτσα
- 6ο Digifest, Ηράκλειο. Γυμναστική της Δημιουργικής Σκέψης
Συνεντεύξεις στο ραδιόφωνο / podcasts
- Δημήτρης Γραμμένος: «Η χρήση του Διαδικτύου θέλει ψυχραιμία και γνώση»
- «Μάθηση και εκπαίδευση μπορούν να είναι διασκεδαστικά»
- Προγραμμα COM ‘n PLAY Science | Συνέντευξη με Δημήτρη Γραμμένο | Γη&Ύδωρ
- Σκεψεδάκια, ΠΟΤΟΞ και άλλα δαιμόνια - με τον Ερευνητή του ΙΤΕ Δημήτρη Γραμμένο
Άρθρα σε εφημερίδες και sites σχετικά με τα εργαστήρια
- Εργαστήριο για εκπαιδευτικούς στο ΙΤΕ στα θέματα Προστασίας Δεδομένων Προσωπικού Χαρακτήρα
- Εκπαίδευση από το ΙΤΕ για την Προστασία των Προσωπικών Δεδομένων
- Απίθανα τα Μουσικά Σκεψεδάκια της Βραδιάς Ερευνητή στο Ηράκλειο
- Σχεδιαστές του Μέλλοντος: Συνεργασία ΤΕΠΑΚ και ΙΤΕ Ελλάδος
- Συνεργασία ΤΕΠΑΚ και ΙΤΕ Ελλάδος
- Ως δυναμική διεργασία δημιουργικότητας
- Ο επιστήμονας που έγινε ο παραμυθάς της… μικρής Εξυπνοσκουφίτσας
- Οι μικροί σχεδίασαν το αύριο
- Education Cafe: Σκεψεδάκια Χριστουγεννιάτικα!
- Εργαστήριο δημιουργικότητας για τους μαθητές του Τομέα Πληροφορικής από τον Δημήτρη Γραμμένο
- Γυμνάζοντας τη σκέψη με το ΙΤΕ στην Τεχνόπολη της Αθήνας