EXECUTIVE SUMMARY
  1. Objectives

    • P1. Develop an architecture for Cognitive Agents, including the following sub-systems:
      • S1. Perception
      • S2. Attention Control
      • S3. Goals-oriented Computational Model
      • S4. Learning
      • S5. Goal Generation system
      • S6. Concept System
      • S7. Reasoning system
      • S8. Action Generation system
      • S9. Abstraction

    • P2. Develop further the Abstraction Mechanism to produce concept hierarchies on top of basic concepts.
    • P3. Implement the architecture in an embodied robotic agent, which will be tested in a ‘Patrolling, Incident Detection & Tracking Scenario’ in an outdoors environment.


  2. Roadmap

    The project’s duration is 36 months. The development of the core components will follow an order from lower level sub-systems to the highest. Figure 1 shows the timeline. Similarly coloured components are closely related.

    Figure 1: Project Roadmap


  3. Milestones

    • M1. Perception Architecture (M06)
    • M2. Concept System Architecture (M12)
    • M3. Abstraction System Architecture (M18)
    • M4. Mobile platform commissioned (M16)
    • M5. Initial GNOSYS architecture implemented on mobile platform (M24)
    • M6. Final GNOSYS architecture implemented on mobile platform (M32)
    • M7. Test-bed and evaluation criteria for architecture assessment (M21)


  4. Success Indicators

    • I1. Exhibit ‘instinctive’ behaviours and act on them (curiosity, survival).
    • I2. Exhibit the generation of alternative virtual plans and selection of realisable plan biased through previous experience.
    • I3. Detection of novelties.
    • I4. Initiation of learning behaviours for novel environment.
    • I5. Creation of automated processing modes and integration with attentive responses. Automated modes represent reactive responses of learned action-sequences for given stimulus. Automated modes are monitored by attention system for response failures.
    • I6. Multi-modal perceptual fusion
    • I7. Overall fused decision (action generation) generation from competing modalities.
    • I8. Concept formation using variable dimension feature vectors.
    • I9. Abstraction of concepts and development of concept hierarchies during operation.
    • I10. Creation of goals and biasing of attention.
    • I11. Development of value systems, emotional states and implementation of internal drives.
    • I12. Development of sensory and motor attention per modality.
    • I13. Development of computational model which prioritises responses based on global attention competition, internal drives/value systems and projected agent states.
    • I14. Integration of user-level goals with own goals. User-level goals change priority depending on the observed external and internal states and other competing goals.

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