Publications & Lectures

Publications

  • Grammenos, D., Savidis, A., and Stephanidis, C. (2009). Designing universally accessible games. Comput. Entertain. 7, 1 (Feb. 2009), 1-29. URL: http://doi.acm.org/10.1145/1486508.1486516
  • Grammenos, D. 2008. Game over: learning by dying. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1443-1452. URL: http://doi.acm.org/10.1145/1357054.1357281
  • Grammenos, D., Savidis, A., and Stephanidis, C. (2007). Unified Design of Universally Accessible Games. In Stephanidis, C. (Ed.), Universal Access in Human-Computer Interaction. Applications and Services, Proceedings (Part III) of the 4th International Conference on Universal Access in Human-Computer Interaction (pp. 607-616). Berlin Heidelberg, Germany: Springer. URL: http://dx.doi.org/10.1007/978-3-540-73283-9_67
  • Grammenos, D.(2007). Game Over. Usability Professionals' Association User Experience Magazine: Volume 6, Issue 3, 2007
  • Grammenos, D. (2007). Game Accessibility - Why Bother?. Gamasutra Opinion article, April 24, 2007. URL: http://www.gamasutra.com/php-bin/news_index.php?story=13650
  • Grammenos, D. and Savidis, A. (2006). Unified Design of Universally Accessible Games (Say What?). Gamasutra Feature article, December 7, 2006. URL: http://www.gamasutra.com/features/20061207/grammenos_01.shtml
  • Grammenos, D. (2006). The Theory of Parallel Game Universes: A Paradigm Shift in Multiplayer Gaming and Game Accessibility. Gamasutra Feature article, August 17, 2006. URL: http://www.gamasutra.com/features/20060817/grammenos_01.shtml
  • Grammenos, D., Savidis, A., Georgalis, Y., & Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In K. Miesenberger, J. Klaus, W. Zagler, & A. Karshmer (Eds.), Computers Helping People with Special Needs, Proceedings of the 10th International Conference, ICCHP 2006, Linz, Austria, 12 - 14 July (pp. 388–395). Berlin Heidelberg, Germany: Springer. URL: http://dx.doi.org/10.1007/11788713_58
  • Grammenos, D., Savidis, A., Stephanidis C. (2005). UA-Chess: A Universally Accessible Board Game. In Proceedings of the 3rd International Conference on Universal Access in Human-Computer Interaction. G. Salvendy (ed.). Las Vegas, Nevada, USA, July 2005. Lawrence Erlbaum.
  • Grammenos, D., Savidis, A., Stephanidis C. (2004). An Accessible Two-player Multi-modal Board Game. In ERCIM News No. 57, April 2004.

Presentations & Lectures

  • Grammenos, D. (2010). "Universally Accessible Games & Parallel Game Universes", I International Conference on Translation and Accessibility in Video Games and Virtual Worlds, 2 and 3 December 2010, Universitat Autonoma de Barcelona, Spain [Download full version(206 slides) PDF format(15MB); short version (Introduction to Game Accessibility,31 slides) PDF format(2.8MB)]
  • Grammenos, D., Georgalis, G. (2008). Game Over: Learning by Dying Creating Games That Are Universally Accessible. Presentation at the Games For Health Pre-Conference Workshop on Game Accessibility 2008 (PDF version: 3MB)
  • Grammenos, D., (2007). Universally Accessible Games vs. Serious Games. Presentation at the session entitled "Serious Accessibility for Serious Games", at the Game Developer's Conference (GDC) 2007 (PDF version: 1.5MB)
  • Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day One)", at the Game Developer's Conference (GDC) 2007
  • Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Two)", at the Game Developer's Conference (GDC) 2007
  • Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Three)", at the Game Developer's Conference (GDC) 2007
  • Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the Games and Accessibility Panel at the ACM SIGGRAPH Video Game Symposium 2006. (PDF version: 749 Kb, PPS version: 2.9MB)
  • Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the IGDA Accessibility Workshop at the "Develop in Brighton" Game Developers Conference 2006
  • Grammenos, D., Georgalis, G. (2006). Universally Accessible Games: The case of motor impaired users. Presentation at the tutorial entitled "Game Not Over: Expanding the Market through Accessible Games", at the Game Developer's Conference (GDC) 2006 (PDF version: 2.6 MB, PPS version: 4.2MB)
Conditions of Use | Privacy Policy