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 Human - Computer Interaction Laboratory

Dimitris Grammenos




Picture of Dimitris Grammenos
Work address: Institute of Computer Science (ICS)
Foundation for Research and Technology - Hellas (FORTH)

N. Plastira 100, Vassilika Vouton

GR - 70013 Heraklion, Crete, Greece

Tel.: +30 2810 391755, Fax: +30 2810 391740

email: gramenos@ics.forth.gr

URL: http://www.ics.forth.gr/hci/people/dgrammenos.html

Brief Background and Research interests

Dimitris Grammenos is a Researcher at the Institute of Computer Science (ICS) of the Foundation for Research and Technology - Hellas (FORTH).He is the lead interaction designer of the Human-Computer Interaction (HCI) Laboratory, specializing in the domains of Universal Design, Universal Access and Ambient Intelligence Environments. He holds a B.Sc in Computer Science, and an M.Sc and Ph.D in Electronic Engineering.

Since 2006, he has been in charge of the HCI Laboratory's Universally Accessible Games Activity , actively pursuing the application and integration of Design for All principles in the field of computer games through the development of both theoretical research work and related applied examples. In this context, he has elaborated the Theory of Parallel Game Universes as a means for achieving multiplayer game accessibility and has been involved in shaping novel methods for designing Universally Accessible Games. He also designed and developed “UA-Chess”, a universally accessible chess game which was nominated for the final jury decision of the European Design for All Awards in 2004, and “Game Over!”, an alternative educational game for game accessibility, which won the People’s Choice award at the Arcademy Games Awards Montreal, Quebec, in 2008.

Over the past 16 years, he has designed the user interface of numerous interactive applications using a large variety of technologies (e.g., desktop computers, virtual reality, multimedia, mobile location-aware handheld computers, ambient intelligence) in diverse application domains (e.g., assistive technology, tools for working with guidelines, education, entertainment, serious games, healthcare). He has gained extensive experience and practical know-how in the fields of Design for All and Universal Access through his participation in numerous national and international collaborative R&D projects.

Currently, as a member of the Ambient Intelligence (AmI) Programme of FORTH-ICS, he is heavily involved in the design and development of novel, human-centred, AmI environments and interactive applications. In this context, he is particularly interested in the design of universally accessible applications for education, entertainment and their cross-section, and in the shaping of novel interaction concepts and techniques for Ambient Intelligence Environments.

In 2009, he was awarded the ICS-FORTH Outstanding Contribution Award. Since 2007, he is a member of the Editorial Board of the "Universal Access in the Information Society" International Journal, published by Springer, and a member of the Program Board of several international conferences.

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Publications

Papers in international journals and conferences (Long papers, full-paper reviewed)

Grammenos, D., Michel, D., Zabulis, X., and Argyros, A., A.. (2011). PaperView: augmenting physical surfaces with location-aware digital information. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 57-60.
Zabulis, X., Sarmis, T. , Tzevanidis, K., Koutlemanis, P., Grammenos, D. and Argyros, A. A. (2010). A platform for monitoring aspects of human presence in real-time, International Symposium on Visual Computing, Las Vegas, Nevada, USA, November 29 - December 1, 2010
Grammenos, D., Georgalis, Y., Kazepis, N., Drossis, G., Ftylitakis, N. (2010). The booTable Experience: Iterative Design and Prototyping of an Alternative Interactive Tabletop. To appear in Proceedings of ACM DIS 2010, August 16-20, 2010, Aarhus Denmark.
Zabulis, X., Grammenos, D., Sarmis, T., Tzevanidis, K., Argyros, A.A. (2010). Exploration of large-scale museum artifacts through non-instrumented, location-based, multi-user interaction. To appear in Proceedings of the 11th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST’2010, Palais du Louvre, Paris, France, 21-24 September 2010.
Grammenos, D., Savidis, A., & Stephanidis, C. (2009). Designing universally accessible games. Comput.Entertain., 7(1), 1-29.
Grammenos, D., Zabulis, X. C., Argyros, A. A., & Stephanidis, C. (2009). FORTH-ICS internal RTD programme 'ambient intelligence and smart environments. 3rd European Conference on Ambient Intelligence, Salzburg, Austria.
Michel, D., Argyros, A. A., Grammenos, D., Zabulis, X. C., & Sarmis, T. (2009). Building a multi-touch display based on computer vision techniques. In Proceedings of the IAPR Conference on Machine Vision and Applications (MVA?09), Hiyoshi Campus, Keio University, Japan. 74-77.
Zabulis, X. C., Sarmis, T., Grammenos, D., & Argyros, A. A. (2009). A multicamera vision system supporting the development of wide-area exertainment applications. in Proceedings of the IAPR Conference on Machine Vision and Applications (MVA?09), Hiyoshi Campus, Keio University, Japan. 269-272.
Grammenos, D. (2008). Game Over: Learning by Dying. In the Proceedings of the 26th Annual ACM CHI Conference on Human Factors in Computing Systems (CHI 2008), 5-10 April 2008, Florence, Italy (pp. 1443-1452). New York: ACM Press.
Grammenos, D., Kartakis, S., Adami, I. & Stephanidis, C. (2008). CAMILE: Controlling AmI Lights Easily. In the Proceedings of the 1st ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2008), 15-19 July 2008, Athens, Greece. [CD-ROM]. New York: ACM Press.
Savidis, A., Zidianakis, M., Kazepis, N., Dubulakis, S., Grammenos, D., & Stephanidis, C. (2008). An Integrated Platform for the Management of Mobile Location-Aware Information Systems. In J. Indulska, D. J. Patterson, T. Rodden, & M. Ott (Eds.), Proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008), 19-22 May 2008, Sydney, Australia (pp. 128-145).Berlin Heidelberg, Germany: Springer (LNCS: 5013).
Grammenos, D., Savidis, A., Georgalis, Y., Bourdenas, T., & Stephanidis, C. (2007). Dual Educational Electronic Textbooks: The Starlight Platform. In the Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2007), Tempe, Arizona, USA, 15-17 October 2007 (pp. 107-114).
Grammenos, D., Savidis, A., Georgalis, Y., & Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In K. Miesenberger, J. Klaus, W. Zagler, & A. Karshmer (Eds.), Computers Helping People with Special Needs, Proceedings of the 10th International Conference, ICCHP 2006, Linz, Austria, 12 - 14 July (pp. 388-395). Berlin Heidelberg, Germany: Springer.
Grammenos, D., Mourouzis, A., & Stephanidis, C. (2006). Virtual Prints: Augmenting Virtual Environments with Interactive Personal Marks. International Journal of Human Computer Studies, 64 (3), 221-239.
Savidis, A., Grammenos, D., & Stephanidis, C. (2006). Developing Inclusive e–Learning Systems. Universal Access in the Information Society, 5 (1), 51-72.
Savidis, A., Grammenos, D., & Stephanidis, C. (2006). Developing Inclusive e-Learning and e-entertainment to effectively accommodate learning difficulties. Universal Access in the Information Society, 5 (4), 401-419.
Grammenos, D., & Stephanidis, C. (2002). Interaction design of a collaborative application for children. In M.M. Bekker, P. Markopoulos, & M. Kersten-Tsikalkina (Eds.) Proceedings of the International Workshop "Interaction Design and Children", Eindhoven, The Netherlands, 28-29 August (pp. 11-28). The Netherlands: Shaker Publishing
Grammenos, D., Akoumianakis, D., & Stephanidis, C. (2000). Sherlock: A Tool Towards Computer-Aided Usability Inspection. In J. Vanderdonckt & C. Farenc (Eds), Proceedings of the Scientific Workshop on "Tools for Working with Guidelines" (TFWWG 2000), Biarritz, France, 7-8 October (pp. 87-97). London: Springer-Verlag.
Grammenos, D., Akoumianakis, D., & Stephanidis, C. (2000). Integrated Support for Working with Guidelines: The Sherlock Guideline Management System. International Journal of Interacting with Computers, 12 (3), 281-311.
Grammenos, D., Akoumianakis, D., & Stephanidis, C. (1998). Support for Iterative User Interface Prototyping: The Sherlock Guideline management System. In S. Chatty & P. Dewan (Eds.), Engineering for Human-Computer Interaction - Proceedings of the 7th IFIP Working Conference on Engineering for Human-Computer Interaction (EHCI '98), Heraklion, Crete, Greece, 14-18 September (pp. 299-315). Norwell, MA, USA: Kluwer Academic Publishers.
Stephanidis, C., Paramythis, A., & Grammenos, D. (1995). Communication Aid Interface for Speech-Motor Impaired users. In Proceedings of the 3rd European Conference on the Advancement of Rehabilitation Technology (ECART-3), Lisbon, Portugal, 10-13 October (pp. 100-102).

Papers in Proceedings of international workshops (full-paper reviewed)

Stephanidis, C., Argyros, A., Grammenos, D. & Zabulis, X. (2008). Pervasive Computing @ ICS-FORTH. In the Pervasive 2008 Workshop Proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008), Workshop on Pervasive Computing @ Home, 19-22 May 2008, Sydney, Australia (pp. 119-124).
Partarakis, N., Doulgeraki, C., Mourouzis, A., Grammenos, D., & Stephanidis, C. (2005). Establishing a process for collaborative development of guidelines and standards. In the Proceedings of the 2nd Intuition International Workshop "VR/VE & Industry: Challenges and opportunities", Espace CETIM, Senlis, France, 24-25 November. [CD-ROM]
Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C. (2002). Virtual Prints: Leaving trails in Virtual Environments. In Proceedings of the Eighth Eurographics Workshop on Virtual Environments, Barcelona, Spain, 30-31 May.
Grammenos, D., Paramythis, A., & Stephanidis, C. (2000). Designing the User Interface of an Interactive Learning Environment for Children. In C. Stephanidis (Ed.), Proceedings of the ERCIM WG UI4ALL one-day joint workshop with i3 Spring Days 2000 on "Interactive Learning Environments for Children", Athens, Greece, 3 March (22 pages).

Authored Chapters in books and encyclopaedias

Grammenos, D., Savidis, A., Georgalis, Y., Bourdenas, T., & Stephanidis, C. (2009). Electronic educational books for blind students. In C. Stephanidis (Ed.), The universal access handbook (pp. 1-12). Boca Raton, FL, USA: CRC Press (Taylor & Francis Group).
Grammenos, D., Savidis, A., & Stephanidis, C. (2009). Designing universally accessible games. In C. Stephanidis (Ed.), The universal access handbook (pp. 1-12). Boca Raton, FL, USA: CRC Press (Taylor & Francis Group).
Savidis, A., Grammenos, D., & Stephanidis, C. (2009). Training through entertainment for learning difficulties. In C. Stephanidis (Ed.), The universal access handbook (pp. 1-8). Boca Raton, FL, USA: CRC Press (Taylor & Francis Group).
Savidis, A., Grammenos, D., Stephanidis, C. (2008). Training through Entertainment. To appear in Stephanidis, C. (Ed.). (under preparation, to appear in 2009). The Universal Access Handbook. USA: Taylor & Francis.
Partarakis, N., Grammenos, D., Mourouzis, A., & Stephanidis, C. (2007). Portals for development and use of guidelines and standards: User requirements and design issues. In A. Tatnall (Ed.) Encyclopedia of Portal Technologies and Applications. (pp. 782-787). Hershey, New York: Information Science Reference.
Akoumianakis, D., Grammenos, D., & Stephanidis, C. (2001). User Interface Adaptation: Evaluation Perspectives. In C. Stephanidis (Ed.), User Interfaces for All - Concepts, Methods, and Tools (pp. 339-352). Mahwah, NJ: Lawrence Erlbaum Associates (ISBN 0-8058-2967-9, 760 pages).

Papers in Proceedings of international conferences and workshops (abstract reviewed)

Georgalis, Y., Grammenos, D., & Stephanidis, C. (2009). Middleware for ambient intelligence environments: Reviewing requirements and communication technologies. 5th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2009. Held as Part of HCI International 2009, San Diego, CA. , 5615 LNCS(PART 2) 168-177.
Grammenos, D., Georgalis, Y., Partarakis, N., Zabulis, X., Sarmis, T., Kartakis, S., et al. (2009). Rapid prototyping of an ami-augmented office environment demonstrator. 13th International Conference on Human-Computer Interaction, HCI International 2009, San Diego, CA. , 5612 LNCS(PART 3) 397-406.
Grammenos, D., Savidis, A., & Stephanidis, C. (2007). Unified Design of Universally Accessible Games. In C. Stephanidis, (Ed.) Universal Access in Human-Computer Interaction: Applications and Services – Volume 7 of the Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 607-616). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer (LNCS 4556, ISBN 978-3-540-73282-2).
Stephanidis, C., Antona, M., & Grammenos, D. (2007). Universal Access Issues in an Ambient Intelligence Research Facility. In C. Stephanidis, (Ed.), Universal Access in Human-Computer Interaction: Ambient Interaction – Volume 6 of the Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 208-217). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer (LNCS 4555, ISBN 978-3-540-73280-8).
Grammenos, D., Savidis, & Stephanidis, C. (2005). The Development of a Sensory System for Intelligent Game Creatures. In C. Stephanidis, (Ed.), Universal Access in HCI: Exploring New Interaction Environments - Volume 7 of the Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Las Vegas, Nevada, USA, 22-27 July. Mahwah, New Jersey: Lawrence Erlbaum Associates. [CD-ROM].
Grammenos, D., Savidis, A., & Stephanidis, C. (2005). UA-Chess: A Universally Accessible Board Game. In C. Stephanidis, (Ed.), Universal Access in HCI: Exploring New Interaction Environments - Volume 7 of the Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Las Vegas, Nevada, USA, 22-27 July. Mahwah, New Jersey: Lawrence Erlbaum Associates. [CD-ROM].
Mourouzis, A., Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C (2004). Case Study: Sequential Evaluation of the Virtual Prints Concept and Pilot Implementation. In Proceedings of the Workshop on "Virtual Reality Design and Evaluation", Nottingham, U.K., 22-23 January [The Proceedings are electronically available - CD-ROM ISBN 0 85358 123 1].
Karampelas, P., Grammenos, D., Mourouzis, A., & Stephanidis, C. (2003). Towards I-dove, an interactive support tool for building and using virtual environments with guidelines. In D. Harris, V. Duffy, M. Smith, & C. Stephanidis (Eds.), Human - Centred Computing: Cognitive, Social and Ergonomic Aspects - Volume 3 of the Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International 2003), Crete, Greece, 22-27 June (pp. 1411 - 1415). Mahwah, New Jersey: Lawrence Erlbaum Associates (ISBN: 0-8058-4932-7).
Mourouzis, A., Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C. (2003). Virtual Prints: an empowering tool for virtual environments. In D. Harris, V. Duffy, M. Smith, & C. Stephanidis (Eds.), Human - Centred Computing: Cognitive, Social and Ergonomic Aspects - Volume 3 of the Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International 2003), Crete, Greece, 22-27 June (pp. 1426 - 1430). Mahwah, New Jersey: Lawrence Erlbaum Associates (ISBN: 0-8058-4932-7).
Stephanidis, C., Grammenos, D., & Akoumianakis, D. (1999). Embedding HCI guideline input to iterative user interface development. In H.-J. Bullinger & J. Ziegler (Eds.), Human-Computer Interaction: Ergonomics and User Interfaces [Proceedings of the 8th International Conference on Human-Computer Interaction (HCI International '99)], Munich, Germany, 22-26 August (vol. 1, pp. 978-982). London: Lawrence Erlbaum Associates.
Stephanidis, C., Akoumianakis, D., & Grammenos, D. (1995). Query assistance: The Query Interface of CORE shell system. In Y. Anzai, K. Ogawa & H. Mori (Eds.), Symbiosis of Human and Artifact - Future Computing and Design for Human-Computer Interaction [Proceedings of the 6th International Conference on Human-Computer Interaction (HCI International '95)], Tokyo, Japan, 9-14 July (vol. 1, pp. 717-722). Amsterdam: Elsevier, Elsevier Science.
Stephanidis, C., Grammenos, D., Triantafyllou, S., Antona, M, Akoumianakis, D., & Paparoulis, G. (1994). Word Processing for People with Special Needs. In Proceedings of the 2nd Conference on Educational Computing, Athens, Greece, 11-13 November (pp. 225-230).

Key-note addresses in major international conferences and workshops

Grammenos, D. (2010). “Universally Accessible Games & Parallel Game Universes”, I International Conference on Translation and Accessibility in Video Games and Virtual Worlds, 2 and 3 December 2010, Universitat Autònoma de Barcelona, Spain

Poster presentations in international conferences (abstract reviewed)

Grammenos, D., Savidis, A., Paparoulis, G., Bouhli, M., & Stephanidis, C. (2007). Designing the Digital Augmentation of the Natural History Museum of Crete. In DVD Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 1216-1221). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer LNCS 4550-4566, ISBN 978-3-540-73738-4).
Grammenos, D., Mourouzis, A., & Stephanidis, C. (2004). Virtual Prints: A Novel Interaction Concept for Virtual Environments. In the Proceedings of the 1st Intuition International Workshop "Multimedia and Collaborative Virtual Environments", Athens, Greece, 21-23 September. [CD-ROM]

Editorials and articles in ERCIM News

Grammenos, D., Savidis, A., & Stephanidis, C. (2004, April). An Accessible Two-Player Multi-Modal Board Game. ERCIM News, Special Theme: Games Technology, 57, 35-36..
Grammenos, D., Mourouzis, A., & Stephanidis, C. (2004, April). Virtual Prints: A Novel Interaction Concept for Virtual Environments. ERCIM News, 57, 54-55.

Articles in scientific newsletters (full-paper reviewed)

Grammenos, D. (2009). Feature - the ambient mirror: Creating a digital self-image through pervasive technologies. Interactions, 16(2), 46-50.
Grammenos, D. (2007). Game Over. Usability Professionals' Association User Experience Magazine, 6(3).
Grammenos, D. (2007). Ηλεκτρονικά εκπαιδευτικά βοηθήματα για άτομα με προβλήματα όρασης (Electronic educational textbooks for visually-impaired people – in Greek). The Economist (46), distributed with the Kathimerini newspaper.

Project Deliverables

Grammenos, D., Savidis, A., Stephanidis, C., Kartakis, S., Baltzakis, H., Chatzaki, M., Angelakis, V., Papadakis, S. (2007). D4.2 Plan of optimal environmental integration of electronic exhibition in the physical context. EMBD Panorama Project Deliverable.
Grammenos, D., Savidis, A., (2005). A2.10.1 Innovative UI principles. ASK-IT (511298) Project Deliverable.
Grammenos, D., Savidis, A., Neroutsou, V. (2005). A5.2.2 Template for gathering data about university courses related to design for all. ASK-IT (511298) Project Deliverable.
Tromp, J., Eastgate, R., Nichols, S., Patel, H., D’Cruz, M., Mourouzis, A., Grammenos, D., D’Cruz, M., Wilson, J. (2003). D8.1 Code of Good Practice. VIEW (IST-2000-26089) Project Deliverable.
Grammenos, D., Karampelas, P., Mourouzis, A., Stephanidis, C. (2004). D8.2 Internal report on i-dove (final version). VIEW (IST-2000-26089) Project Deliverable.
Mourouzis, A., Grammenos, D., Karampelas, P., Stephanidis, C. (2003). D2.3 Users requirements towards guidelines and design support tool and their evolution. VIEW (IST-2000-26089) Project Deliverable.
Karampelas, P., Grammenos, Mourouzis, A., D., Stephanidis, C. (2003). D9.6 Final Dissemination and Use Plan. VIEW (IST-2000-26089) Project Deliverable.
Bayon, V., Griffith, G., Tromp, J., Stefani, O., Grammenos, D., Filou, M., Papadakos, P., Mourouzis, A., Stephanidis, C., Laukkanen, S., D’Cruz, M., Wilson, J. (2002). D4.1 New multi-modal interaction, navigation and manipulation concepts. VIEW (IST-2000-26089) Project Deliverable.
Hoffmann, H., Stefani, O., Deisinger, J., Saluuär, D., Laukkanen, S., Rönkö, J., Launonen. R., Grammenos, D., Stephanidis, C., Patel, H., Stedmon, A., Bayon, V., Wilson, J. (2002). D5.1 VIEW System architecture. VIEW (IST-2000-26089) Project Deliverable.
Grammenos, D., Paramythis, A., Papatzanis, G., Setphanidis, C., FORTH Web Site Design Guide. ICS-FORTH Internal Project Deliverable.
Grammenos, D., Mourouzis, A., Stephanidis, C. (2001). D.2.3a Preliminary user requirements towards a design support tool. VIEW (IST-2000-26089) Project Deliverable.
Grammenos, D., Protogeros, Z., Stephanidis, C., Saluaar, D. (2001). D9.5 Initial dissemination and use plan, exploitation strategy. VIEW (IST-2000-26089) Project Deliverable.
Sevasti, A., Bouras, C., Kapoulas, V., Koutra, C., Grammenos, D., Barlev, Y. (2000). Deliverable D 3.3.2 Diary Composer Prototypes. Today's STORIES (ESPRIT-I3-ESE Project Nr. 29312) Project Deliverable.

Tutorials presented at major international conferences

Grammenos, D., (2007). Universally Accessible Games vs. Serious Games. Presentation at the session entitled "Serious Accessibility for Serious Games", at the Game Developer's Conference (GDC) 2007 (PDF version: 1.5 MB).
Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day One)", at the Game Developer's Conference (GDC) 2007.
Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Two)", at the Game Developer's Conference (GDC) 2007.
Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Three)", at the Game Developer's Conference (GDC) 2007.
Grammenos, D., Georgalis, G. (2006). Universally Accessible Games: The case of motor impaired users. Presentation at the tutorial entitled "Game Not Over: Expanding the Market through Accessible Games", at the Game Developer's Conference (GDC) 2006.
Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the Games and Accessibility Panel at the ACM SIGGRAPH Video Game Symposium 2006. (PDF version: 749 Kb, PPS version: 2.9 MB)
Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the IGDA Accessibility Workshop at the "Develop in Brighton" Game Developers Conference 2006.

Articles in internationally recognized web sites (full-article reviewed)

Grammenos, D. (2007). Game Accessibility - Why Bother?. Gamasutra Opinion article, April 24, 2007. Available on-line at:  http://www.gamasutra.com/php-bin/news_index.php?story=13650
Grammenos, D. and Savidis, A. (2006). Unified Design of Universally Accessible Games (Say What?). Gamasutra Feature article, December 7, 2006. Available on-line at: http://www.gamasutra.com/features/20061207/grammenos_01.shtml

Grammenos, D. (2006). The Theory of Parallel Game Universes: A Paradigm Shift in Multiplayer Gaming and Game Accessibility. Gamasutra Feature article, August 17, 2006. Available on-line at: http://www.gamasutra.com/features/20060817/grammenos_01.shtml

Note: Gamasutra.com is the leading game development site worldwide and a Webby Award winning online community. Gamasutra.com delivers an international audience of over 396,000 registered members with purchasing power with over 187,000 of the members located outside the United States.

Other

Grammenos, D. (2007). “Η Συναυλία των Χρωμάτων” (The Concert of Colors). Illustrated children’s book in Greek. Agyra Publications, Athens, Greece.

 

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Awards

  1. In 2009, he was awarded the ICS-FORTH Outstanding Contribution Award.
  1. “UA-Chess”, a universally accessible game designed and implemented by Dimitris Grammenos, was nominated for the final jury decision of the European Design for All Awards set by the European Commission, in the category “AT/Culture, Leisure and Sport”.
  1. “Game Over!”, an educational game designed and implemented by Dimitris Grammenos, won the People’s Choice award at the Arcademy Games Awards Montreal, Quebec, sponsored by Festival Arcadia. In this event the submitted games were showcased in front of 22,000 visitors.

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Work Experience

Current Status

Researcher, Institute of Computer Science, Foundation for Research & Technology – Hellas (ICS-FORTH).

  • Lead interaction designer of the Human-Computer Interaction Laboratory of ICS-FORTH.

  • Member of ICS-FORTH’s Ambient Intelligence (AmI) Programme.

Involvement in R&D projects

Macedonia from fragments to pixels

2009-2010

"Macedonia from fragments to pixels" interactive museum exhibition
Role:Lead interaction designer and software developer of seven interactive exhibits for the "Macedonia from fragments to pixels" permanent exhibition of the Archaeological Museum of Thessaloniki(AMTh), created in the context of ICS-FORTH's AmI Programme (http://makedonopixels.org).

AmI Programme

2/2007 - today

Ambient Intelligence Programme (ICS-FORTH Internal Project)
Role: Participation in the definition of detailed scenarios to be implemented in the context of the programme, the design of the interface of the interactive applications that will be developed and in the design of a three-floor 3,000 square meters building, comprising simulated AmI-augmented environments and their support spaces, laboratory spaces for developing and testing related technologies, staff offices and public spaces.
Interaction design of novel applications and Ambient Intelligence Environments, including:

    1. A smart office environment using AmI technologies that will be installed and put in use in real-life conditions.
    2. An interactive application (CAMILE) for intuitively controlling multiple sources of light in AmI environments, built so that it can be used by anyone, the young, the elderly, people with visual disabilities, and people with hand-motor disabilities alike.
    3. A laboratory space comprising 3 rooms where numerous alternative AmI technologies and applications are installed and integrated providing researchers from different disciplines the opportunity to bring along and share their know-how and resources in order to have a hands-on experience and experiment in an informal, highly flexible setting.
Mobile guide
2/2007 – 4/2008

Supply and development of mobile information systems for visitors in selected museums and archaeological sites (Greek Ministry of Culture)
Role: Interaction design of: (a) a user-friendly electronic guiding system running on hand-held devices (PDAs); and (b) all the desktop applications that are used to support the deployment and maintenance of the whole system. The system will be installed and deployed at the largest 15 museums and archaeological sites in Greece, including Acropolis, Olympia Knossos, Delphi and Mycenae.

IMDB Panorama

6/2006 - 10/2008

Eastern Mediterranean Biodiversity Panorama (INTERREG III B ARCHIMED)
Role: Design of the electronic augmentation of the “physical” spaces and exhibits of the new premises of the Natural History Museum of Crete (NHMC). This task includes the interaction design of:

    1. A portable electronic guide for the museum visitors.
    2. A web-based interactive application for people virtually visiting the museum through the Web.
    3. Digital interactive edutainment exhibits.

Interlink

10/2006 - 3/2009

International Cooperation Activities in Future And Emerging ICTs Coordination Action (Contract No. 034051)
Role: Member of the Working Group "Ambient Computing and Communication Environments" aiming to identify current and future trends in the field of Ambient Intelligence. Participation in the preparation of a White Paper on “Ambient Computing and Communication Environments”.

UA-Games

2006 - today

Universally Accessible Games (ICS-FORTH Internal Project)
Role:

    1. Design and implementation of games that follow the principles of Design for All, being proactively designed to optimally fit and dynamically adapt to different individual gamer characteristics without the need of further adjustments via additional developments:
    • UA–Chess: an award-winning universally accessible web–based chess.
    • Access Invaders: a universally accessible multiplayer and multiplatform version of Space Invaders. (Note: this game was implemented by Giannis Georgalis).
    • Game Over!: the world's first universally inaccessible game, meant to be used as a game accessibility educational tool.
    • Terrestrial Invaders: a UA-Game packed with numerous accessibility features that was developed in order to be able to create Game Over!
    1. Definition of a systematic design approach (Unified Design Method for UA-Games) for designing universally accessible games.
    2. Creation of a novel concept and theory (Parallel Game Universes) aiming to provide a way for creating multiplayer games where people with diverse abilities can play cooperatively, or against each other, while at the same time experiencing the game in an optimally adapted way.

Starlight

2006 - today

Software platform for developing and interacting with multimodal interactive electronic textbooks (ICS-FORTH Internal Project)
Role: (a) Scientific coordinator of the project; and (b) interaction design of a novel software environment for developing and interacting with multimodal interactive electronic textbooks that provide a Dual User Interface, i.e., an interface concurrently accessible by visually impaired and sighted persons. The platform, named Starlight, comprises two sub-systems: (a) the ‘Writer’, facilitating the authoring of electronic textbooks; and (b) the ‘Reader’, enabling multimodal interaction with the created electronic textbooks.
Up to now, the Starlight platform has been used for the development of 8 products in cooperation with Savalas Publications. These products have been approved by the Pedagogical Institute of Greece and purchased for use in Greek Primary and Secondary Schools. A public version of the Starlight Reader has been released for free use by blind people. In this context, a number of copyright-free Greek texts and translated English books are offered as free downloads.

INTUITION
9/2006 - 8/2008

Network of Excellence in Virtual Reality and Virtual Environments Applications for Future Workplaces (IST-NMP-1-507248-2)
Role: Participation in the establishment of a process for collaborative development of guidelines and standards and in the design of a related Web-based interactive tool.

ASK-IT
10/2006 - 9/2008

Ambient Intelligence System of Agents for Knowledge-based and Integrated Services for Mobility Impaired users (IST-2003-511298)
Role: State of the art analysis of UI design principles for mobility impaired (MI) users; identification of existing gaps and provision of guidelines on designing UIs for MI users.

VIEW

1/2001 - 12/2003

Virtual and Interactive Environments for Workplaces of the Future (IST-2000-26089)
Role:

    1. Definition of a novel, intuitive, interaction concept (Virtual Prints) for supporting navigation, orientation, way-finding, as well as a number of additional functions in Virtual Environments. Design and evaluation of a software mechanism instantiatingthe Virtual Prints metaphor.
    2. Design and evaluation of an interactive guidelines-based support tool (i-doVE) for building and using virtual environments.

SEN-IST-NET

7/2001 - 9/2001

European Network of Excellence in Information Society Technologies for Special Educational Needs (IST-2000-26449)
Role: Participation in the design of an adaptive, accessible portal providing information on Information Society Technologies (IST) for Special Educational Needs (SEN), including a Virtual Library, an extensive Resource Guide and a Case Study section with examples of innovative use of ICT.

IS4ALL

10/2003 - 12/2003

Information Society for All (IST-1999-14101)
Role: Design of an on-line training course about design approaches and methods that can be used to address the challenges of universal access in the context of Health Telematics.

SENSAI

6/2003 - 12/2003

Sensory System for Intelligent Game Creatures
Role: Design and implementation of a generic model for recreating an artificial sensory system intended to be used for the creation of intelligent game characters. The model’s main characteristics are: openness, scalability, reusability, extensibility, simplicity and computational efficiency. A prototype was developed using was developed using Actionscript 2.0 for Macromedia Flash MX Professional 7.

FORTH Web Site

1/2001-3/2001

Design of FORTH’s Web Site  (ICS-FORTH Internal Project)
Role:

    1. Design of FORTH’s web site structure and “look & feel”. The site was created to be accessible by people with special needs following the W3C-WAI accessibility guidelines and also adaptable, using ICS-FORTH’s accessibility engine.
    2. Creation of a 150-page design guide documenting the site’s design and also providing guidance to web page developers, including accessibility guidelines.
    3. Specification of re-usable design templates for quick development of accessible web pages, compliant to the design guide.

JUST

10/2001 - 12/2001

JUST-in-time health emergency interventions - Training of non-professionals by Virtual Reality and advanced IT tools (IST-1999-12581)
Role: Interaction design, functional specification and provision of design guidelines for the development of:

    1. a Web-CD (a hybrid between traditional stand-alone CD-ROM and on-line Web-based applications) used for self-training in health emergency situations of: (i) any (untrained) citizen, and (ii) ambulance personnel.
    2. a Virtual Reality learning tool for scenario-based training in order to improve skills and behaviour related to: (i)  adopting correct decision-making procedures; (ii) making optimal use of new technological equipment; and (iii) overcoming psychological barriers.

Today’s Stories

10/2000 - 12/2000
Today’s Stories project (ESPRIT-i3-ESE Project No. 29312)
Role: Interaction design of an experimental application (the Diary Composer) suitable for young children 4-8 years old, supporting a collaborative reflective activity based on recorded events of interesting events that take place during a day and presented through alternative perspectives.

NAUTILUS
6/1999 - 9/1999

Unified Web Browser for People with Disabilities (EPET-II: 98AMEA28)
Role: Interaction design of a unified web browser for an information kiosk enabling accessibility by motor-impaired and blind users supporting the Greek language, offering Greek Braille and Greek synthetic speech.

HESTIA

8/1998 - 12/1998

Vocational Training of People with Special Needs in Computer-based Working Environments (HORIZON)
Role: Design and development of a text processor designed for users with motor impairment of the upper limps, and users with learning or cognitive difficulties. The processor featured a user interface including an on-screen keyboard, with support for a variety of input/output devices along with the appropriate interaction techniques.

TEMETEN

6/1998 - 7/1998

Towards a European Medical and Teleworking Network (RISI II)
Role: Interaction design for a Virtual Electronic Healthcare Record service providing a global view of all patient record segments that are been maintained by geographical distributed heterogeneous information systems. Alternative interfaces were designed for each target user group.

Sherlock

1996 - 1998

Guidelines Management System (MSc Thesis Project)

Role: Design and implementation of a Guidelines Management System for articulating and depositing guidelines, accessing past experience and propagating guidelines in the form of recommendations, to the user interface development life-cycle. Sherlock was implemented as an add-in to the Visual Basic 5.0 Integrated Development Environment (IDE).

ACCESS

1/1994 - 12/1995

Development platform for unified ACCESS to enabling environments (TIDE TP1001)

Role: Design and development of the user interface component for a communication aid addressing the requirements of people with speech-motor impairments. The system was developed using Microsoft Visual Basic

CORE II

2/1992 - 7/1993

Consensus creation and awareness for R&D activities in Technology for disabled and elderly people (TIDE 213)
Role: Design and implementation of an Information Retrieval tool targeted to Assistive Technology actors who seek information on products and services, without being particularly aware of the organisation or structure of data residing on existing information systems. The system included a cooperative Query Interface Assistant (QIA) which guided the user's query formulation, both conceptually and syntactically. The system was developed using Microsoft Visual Basic.

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Additional Professional Activities

2011

Member of the Program Committee, 4th International Conference on PErvasive Technologies Related to Assistive Environments, 25-27 May 2011, Crete, Greece.

2011

Member of the Program Committee, IEEE AIME2011: The First IEEE International Workshop on Interactive Ambient Intelligence Multimedia Environments (AIME), July 11, 2011, Barcelona, Spain.

2011

Member of the Program Committee, Natural Interaction and Player Satisfaction in Games Workshop, 3rd International Conference in Games and Virtual Worlds for Serious Applications, May 4-6 2011, Athens, Greece.

2010

Member of the Scientific Committee, I International Conference on Translation and Accessibility in Video Games and Virtual Worlds, 2nd and 3rd December 2010, Barcelona, Spain.

2007 - today

Member of the Editorial Board of the “Universal Access in the Information Society” International Journal.

2007 - today

Member of the Program Board of the International Conference on Universal Access in Human-Computer Interaction.

2007 - 2009

Member of the Executive Board of the International Game Developers Association's Game Accessibility Special Interest Group and Chair of the Publications Committee.

2008 - today

Member of the Association for Computing Machinery (ACM).

2008

4th International Symposium on Visual Computingr ISVC08 Program Committee Member.

 

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Public domain software

The following Universally Accessible Games designed by Dimitris Grammenos are publicly available:

UA–Chess: an award-winning universally accessible web–based chess.  (Programming Dimitris Grammenos).

http://www.ics.forth.gr/hci/ua-games/ua-chess/

Access Invaders: a universally accessible multiplayer and multiplatform version of Space Invaders. (Programming: Giannis Georgalis).

http://www.ics.forth.gr/hci/ua-games/access-invaders/

Game Over!: the world's first universally inaccessible game, meant to be used as a game accessibility educational tool. (Programming Dimitris Grammenos).

http://www.ics.forth.gr/hci/ua-games/game-over/

Terrestrial Invaders: a UA-Game packed with numerous accessibility features that was developed in order to be able to create Game Over! (Programming Dimitris Grammenos).

http://www.ics.forth.gr/hci/ua-games/ti/

A public version of the Starlight Reader (see section “4.2 Involvement in R&D projects”) has been released for free use by blind people. In this context, a number of copyright-free Greek texts and translated English books are offered as free downloads.

 

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Invited Lectures 

Course HY-454, University of Crete

10/11/2006

Universally Accessible Games (UA-Games)

10/11/2006

Introduction to Computer Game Design II

8/11/2006

Introduction to Computer Game Design I

1/12/2004

Computer Games AI

Course HY-564, University of Crete

16/12/2004

Introduction to Virtual Reality

15/12/2003

Introduction to Virtual Reality

10/12/2002

Introduction to Virtual Reality

10/12/2001

Introduction to Virtual Reality

Course HY-464, University of Crete

1/11/2004

Tools for Working with Guidelines

29/2/2004

 Requirements Engineering

Summer School in Human Computer Interaction
York University (Canada) jointly with the University of Crete and ICS-FORTH

4/7/2005

Universally Accessible Games

EYTEXNOS Seminars

14/12/2004

Introduction to the WWW & HTML
Web Accessibility & W3C-WAI
Testing Web Accessibility in Practice

7/5/2004

Design for All
Scanning techniques
Accessible games
Web accessibility engines

20/4/2004

Introduction to the WWW & HTML
Web Accessibility & W3C-WAI
Testing Web Accessibility in Practice

6/4/2004

Introduction to the WWW & HTML
Web Accessibility & W3C-WAI
Testing Web Accessibility in Practice

5/2/2004

Testing Web Accessibility in Practice

12/1/2004

Web Accessibility & W3C-WAI

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Experience in programming languages and software tools

Extensive experience in the following programming languages and software tools:

Programming languages

Microsoft Visual Basic, HTML & CSS, Actionscript, C

Software tools

Adobe Flash, Adobe Photoshop, Adobe Fireworks, Microsoft PowerPoint, Microsoft Access, Microsoft Excel

 

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