Human- Computer Interaction Laboratory Projects (HCI)

Since its establishment in 1989 the HCI Lab has participated in more than 60 European and National Collaborative Research Projects.

Projects: All | European | National

European

ADAS&ME (Grant Agreement no. 688900)
1/9/2016 - 29/2/2020
Adaptive ADAS to support incapacitated drivers & Mitigate Effectively risks through tailor made HMI under automation
ADAS&ME aims to develop Advanced Driver Assistance Systems (ADAS) that incorporate driver/rider state, situational/ environmental context, and adaptive interaction to automatically transfer control between vehicle and driver and thus ensure safer and more efficient road usage. To achieve this in ADAS&ME a holistic approach will be taken which considers automated driving along with information on driver state. The work is based around 8 provisionally identified Use Cases aiming to cover a large proportion of driving on European roads. Experimental research will be carried out on driver state monitoring as well as on HMI and automation transitions and the ADAS developed for the Use Cases will be tested and verified with real drivers in simulator and on road. The experiments will be carried out in accordance with European, regional and institutional ethical principles. Similarly the ADAS will be developed based on ethical principles.
CoM_N_Play-Science (Grant Agreement no. 787476)
1/6/2018 - 31/5/2021
Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century
The CoM_n_Play-Science project aims to help Europe better understand the new ways in which informal science learning is taking place through various coding, making, and play activities that young Europeans are nowadays increasingly engaged with outside school and higher education science classrooms, beyond the formal boundaries of science education.
MINGEI (Grant Agreement no. 822336)
1/12/2018 - 30/11/2021
Representation and preservation of Heritage Crafts
Despite of its cultural significance knowledge about Heritage Crafts (HCs) is not systematically documented and represented. HCs involve craft artefacts, materials, and tools and encompass dexterity, know-how, and craftsmanship as a form of Intangible Cultural Heritage. Moreover, they are related with the structure, values, history, and identity of the communities in which they are, or were, practiced. HCs are part of the history, know-how and economic life of the areas in which they flourished. Mingei will explore the possibilities of representing, preserving, and making accessible both tangible and intangible aspects of craft as cultural heritage.
CONNEXIONs aims to develop and demonstrate next-generation detection, prediction, prevention, and investigation services. Its solution encompasses the entire lifecycle of law enforcement operations including: pre-occurrence crime prediction and prevention; during-occurrence LEA (Law Enforcement Agencies) operations;post-occurrence investigation, crime-scene simulation and 3D reconstruction. CONNEXIONs will meaningfully enhance operational and (near) real-time situational awareness, through automated identification, interpretation, fusion, and correlation of multiple heterogeneous big data sources, as well as their delivery via immersive solutions. The project will also provide chain-of-evidence and path-to-court for digital evidence.

National

CuRe – ΕΛΛΑΔΑ-ΓΕΡΜΑΝΙΑ MIS 5030138, T2ΔΓΕ-0933
29/5/2018 - 28/5/2021
Cultures and Remembrances: Virtual time travels to the encounters of people from the 13th to 20th centuries. The Cretan experience
The project aims to collect pieces of information relevant to the collective historical and cultural memory of the island and to configure them into narratives. These narratives will be linked to material remains, which will be recorded digitally. Textual and visual data will be combined in a cloud based repository and be available through an application for mobile devices and a web portal, offering a location-based Mixed Reality experience by fusing Augmented Reality with Virtual Reality to allow users to gain instant access to information on their smartphone or tablet, relevant to the place where they are located.
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