Computer Graphics International is one of the oldest, international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America.
CGI’16: Computer Graphics International 2016, the 33rd annual conference has taken place on June 28th – July 1st 2016 in Heraklion, Crete, Greece. Crete is the 5th biggest Mediterranean Island, lies in the southern frontier of Europe and is one of the most popular European tourism destinations. The conference was organized by the Institute of Computer Science of the Foundation for Research and Technology Hellas (ICS-CVRL/FORTH) and the Computer Graphics Society (CGS) in cooperation with ACM-SIGGRAPH and The Eurographics Association.
Post-Conference update: Many thanks to all keynote speakers, full paper and short paper authors that made the significant effort to come to CGI’16 and present their innovative work and made CGI’16 a true success! Special thanks to the CGS committee for their continuous support. Finally many thanks to the local organizing committee, the ICS-FORTH CVRL volunteers and the in-cooperation TouristGuidesOfCrete travel agency.
This special issue of The Visual Computer Journal is composed of the 35 best full papers of CGI’16. We have received 150 full paper submissions from 40 countries, making the acceptance rate about 20 %. To ensure the highest quality of publications, each paper has been assigned to three expert reviewers. The International Program Committee was composed of 113 members plus 110 external sub-reviewers invited by the IPC.
The CGI’16 Career Achievement Award has been presented this year to Prof. Panos Trahanias, program co-chair of CGI’16 and conference chair of CGI’04.
Accepted full-length papers have been published in The Visual Computer Journal by Springer. The rest of the accepted short papers have been published online by the ACM Digital Library within its ACM International Conference Proceedings Series.
The CGI’16 Best Paper Award was given (ex-aequo) to:
- Jonathan Gagnon, Francois Dagenais and Eric Paquette for their paper: “Dynamic Lapped Texture for Fluid Simulations”
- Run-Rone Lee, Yi Lo, Hung-Kuo Chu and Chun-Fa Chang for their paper: “A Simulation on Grass Swaying with Dynamic Wind Force”
More photos from all the week events (Summer School, Workshops, Tutorial and main Conference full and short paper presentations) can be found here.