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From multiple views to
textured 3D meshes: a GPU-powered approach |
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Brief description We present work on exploiting modern graphics hardware towards the
real-time production of a textured 3D mesh representation of a scene observed
by a multicamera system. The employed computational infrastructure consists
of a network of four PC workstations each of which is connected to a pair of
cameras. One of the PCs is equipped with a GPU that is used for parallel
computations. The result of the processing is a list of texture mapped
triangles representing the reconstructed surfaces. In contrast to previous
works, the entire processing pipeline (foreground segmentation, 3D
reconstruction, 3D mesh computation, 3D mesh smoothing and texture mapping)
has been implemented on the GPU. Experimental results demonstrate that an
accurate, high resolution, texture-mapped 3D reconstruction of a scene
observed by eight cameras is achievable in real time. Sample results
Download video with online and offline 3D
reconstruction experiments. Contributors K. Tzevanidis, X. Zabulis, T. Sarmis, P. Koutlemanis, N. Kyriazis, and
A.A. Argyros This
work was partially supported by the IST-FP7-IP-215821 project GRASP Relevant publications ·
K. Tzevanidis, X. Zabulis, T. Sarmis, P. Koutlemanis, N. Kyriazis,
A.A. Argyros, “From multiple views to textured
3D meshes: a GPU-powered approach”, in Proceedings of the Computer Vision on
GPUs Workshop, CVGPU’2010, In conjunction with ECCV’2010, Heraklion, Crete,
Greece, 10 September 2010. The electronic
versions of the above publications can be downloaded from my publications page. |
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Last update: |
19 July 2010, Antonis Argyros, argyros@ics.forth.gr |
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