Lecture
Ambient Intelligence, Smart Environments and the Disappearing Computer
Dr. rer.nat Dr. phil. Norbert A. StreitzSenior Scientist and Strategic Advisor
AMBIENTE - Smart Environments of the Future Fraunhofer IPSI
Darmstadt, Germany
Date: 6 April 2006
Time: 15:00-16:30
Seminar Room "Stelios Orphanoudakis" - FORTH
Host: Prof. C. Stephanidis
Director ICS-FORTH
Abstract:
It seems like a paradox but it will soon become reality: The rate at
which computers disappear will be matched by the rate at which information
technology will increasingly permeate our environment and our lives
[5]. Computers are increasingly becoming an important part of our day-to-day
activities and determine many physical and social contexts of our life.
The availability of computers is one step, soon to be followed by the
integration of information, communication and sensing technology into
everyday objects resulting in "smart artefacts".
I will present and critically comment the associated visions and resulting
challenges for the design of future smart environments [6]. This is
grounded in an approach that exploits the affordances of real objects
augmenting their physical properties with the potential of computer-based
enrichment. Combining the best of both worlds requires an integration
of real and virtual worlds resulting in hybrid worlds [3]. In this approach,
the computer "disappears" and is almost "invisible" but its functionality
is ubiquitously available and provides new forms of interacting with
information [2, 5]. I will also comment on related issues that cause
a change from designing primarily interaction with information to designing
experiences by being exposed to ambient displays and/or immersed in
smart environments [4].
In order to demonstrate what is possible already today, I will present
several examples of prototypical developments. One example is the so
called RoomwareŽ approach [3, 7]. RoomwareŽ refers to computer-augmented
room elements like doors, walls, furniture (e.g. tables and chairs)
with integrated information and communication technology that require
and facilitate new forms of interaction [1]. Roomware components are
the constituents of the larger environments called Cooperative Buildings
[3, 7].
Another example is the EU-funded proactive initiative "The Disappearing
Computer" (DC) [www.disappearing-computer.net], a cluster of 17 related
projects designing new people-friendly environments in which the "computer-as-we-know-it"
has no role. The general discussion will be illustrated by the DC-project
"Ambient Agoras" [www.ambient-agoras.org]. It aims at transforming places
into social marketplaces ('agoras') of ideas and information. One application
scenario is the support of informal communication between remote teams
at different locations using combinations of ambient displays and mobile
devices [6]. I present examples of the smart artefacts (Hello.Wall,
ViewPort, Personal Aura) we developed. In this context, I will also
address the possibilities and implications of sensing and being sensed
in smart environments and related issues of privacy. I will conclude
with an outlook on new developments as, e.g., in the Amigo-Project "Ambient
Intelligence for the Networked Home Environment" and our activities
on Interactive Hybrid Games [4].
About the Speaker:
Dr. Dr. Norbert Streitz (Ph. D. in physics and Ph.D. in psychology)
is a Senior Scientist and Strategic Advisor with more than 20 years
of experience in information technology. Until recently, he was is the
head of the research division "AMBIENTE - Smart Environments of
the Future" at the Fraunhofer institute IPSI in Darmstadt, Germany,
where he also teaches at the Department of Computer Science of the Technical
University Darmstadt.
He was a post-doc fellow at the University of California, Berkeley and
a visiting scholar at Xerox PARC as well as at the Intelligent Systems
Lab of ETL-MITI, Tsukuba Science City, Japan.
He was the Chair of the Steering Group of the EU-funded research initiative
"The Disappearing Computer" and was/is involved in many other
EU-funded projects and efforts. His research interests include Ambient/Pervasive/Ubiquitous
Computing, Interaction and Experience Design, Human-Computer Interaction,
Hypertext/ Hypermedia, Computer-Supported Cooperative Work, and Cognitive
Science.
He has published/edited 16 books and (co)authored more than 100 technical
papers, e.g., recently in IEEE Computer and guest-edited a special issue
of Communications of the ACM.
He serves regularly on the program committees of national and international
conferences and on several editorial boards and is often invited to
present keynote speeches to scientific as well as commercial events
in Europe, USA, South America, Malaysia, Singapore, and Japan.
Selected publications on the topic:
- T. Prante, N. A. Streitz, P. Tandler (2004). Roomware: Computers
Disappear and
Interaction Evolves. In: IEEE Computer, December 2004. pp. 47-54.
- D. Russell, N. Streitz, T. Winograd (2005). Building Disappearing
Computers.
In: Communications of the ACM, Vol. 48 (3), March 2005. pp. 42-48.
- N. Streitz, J. Geißler, T. Holmer (1998). Roomware for Cooperative
Buildings:
Integrated Design of Architectural Spaces and Information Spaces. In: Streitz, N.,
Konomi, S., Burkhardt, H. (Ed.): Cooperative Buildings - Integrating Information,
Organization, and Architecture. Proceedings of CoBuild '98, Darmstadt, Germany,
LNCS Vol. 1370, Heidelberg, Germany, Springer, 1998. pp. 4-21.
- N. Streitz, C. Magerkurth, Th. Prante, C. Röcker (2005). From
Information Design
to Experience Design: Smart Artefacts and the Disappearing Computer. In: Special
Issue on Ambient intelligence, ACM interactions, 12 (4) July + August 2005. pp.
21-25.
- N. Streitz, P. Nixon (2005). The Disappearing Computer. Guest Editors'
Introduction
to Special Issue. In: Communications of the ACM, Vol. 48 (3), March 2005. pp. 33-35.
- N. Streitz, C. Röcker, Th. Prante, D. van Alphen, R. Stenzel,
C. Magerkurth (2005).
Designing Smart Artefacts for Smart Environments. In: IEEE Computer, March 2005.
pp. 41-49.
- N. Streitz, P. Tandler, C. Müller-Tomfelde, S. Konomi (2001).
Roomware: Towards the
Next Generation of Human-Computer Interaction based on an Integrated Design of Real
and Virtual Worlds. In: J. Carroll (Ed.): Human-Computer Interaction in the New
Millennium, Addison-Wesley, 2001. pp. 553-578.
