Dimitris Grammenos
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| Work address: | Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) N. Plastira 100, Vassilika Vouton GR - 70013 Heraklion, Crete, Greece Tel.: +30 2810 391755, Fax: +30 2810 391740 email: gramenos@ics.forth.gr URL: http://www.ics.forth.gr/hci/people/dgrammenos.html |
Brief Background and Research interests
Dimitris Grammenos is the lead interaction designer of the Human-Computer Interaction Laboratory of ICS-FORTH, and he is in charge of the Lab's Universally Accessible Games Activity. He is also a member of ICS-FORTH's Ambient Intelligence (AmI) Programme Coordination Team. He holds a B.Sc in Computer Science, and an M.Sc and Ph.D in Electronic Engineering.
His key research interests include the application and integration of Design for All principles in the interaction design of emerging and future application domains, as well as, the design of Ambient Intelligence Environments for supporting real-life needs, including those of people with special needs, in everyday environments. In this context, he is particularly interested in the design of universally accessible applications for education, entertainment and their cross-section, and in the shaping of novel software applications, interaction concepts and techniques for Ambient Intelligence Environments.
Over the past 14 years, he has designed the user interface of numerous interactive applications using a large variety of technologies (e.g., desktop computers, virtual reality, multimedia, mobile location-aware handheld computers, ambient intelligence) in diverse application domains (e.g., assistive technology, tools for working with guidelines, education, entertainment, serious games, healthcare). Through his participation in numerous national and international collaborative R&D projects he has gained extensive experience and practical know-how in the fields of Design for All and Universal Access
Currently, in the context of ICS-FORTH's Ambient Intelligence (AmI) Programme, he is heavily involved in the design of novel, human-centred, AmI environments and of related interactive applications. In addition to that, through the HCI Lab's Universally Accessible Games Activity, he is actively pursuing the application and integration of Design for All principles in the field of computer games through the development of both theoretical research work and related applied examples.
Work Experience
Current Status |
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Collaborating researcher, Institute of Computer Science, Foundation for Research & Technology – Hellas (ICS-FORTH).
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Involvement in R&D projects |
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AmI Programme 2/2007 - today |
Ambient Intelligence Programme (ICS-FORTH Internal Project)
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| Mobile guide 2/2007 – 4/2008 |
Supply and development of mobile information systems for visitors in selected museums and archaeological sites (Greek Ministry of Culture) |
IMDB Panorama 6/2006 - 10/2008 |
Eastern Mediterranean Biodiversity Panorama (INTERREG III B ARCHIMED)
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Interlink 10/2006 - 3/2009 |
International Cooperation Activities in Future And Emerging ICTs Coordination Action (Contract No. 034051) |
UA-Games 2006 - today |
Universally Accessible Games (ICS-FORTH Internal Project)
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Starlight 2006 - today |
Software platform for developing and interacting with multimodal interactive electronic textbooks (ICS-FORTH Internal Project) |
INTUITION |
Network of Excellence in Virtual Reality and Virtual Environments Applications for Future Workplaces (IST-NMP-1-507248-2) |
ASK-IT |
Ambient Intelligence System of Agents for Knowledge-based and Integrated Services for Mobility Impaired users (IST-2003-511298) |
VIEW 1/2001 - 12/2003 |
Virtual and Interactive Environments for Workplaces of the Future (IST-2000-26089)
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SEN-IST-NET 7/2001 - 9/2001 |
European Network of Excellence in Information Society Technologies for Special Educational Needs (IST-2000-26449) |
IS4ALL 10/2003 - 12/2003 |
Information Society for All (IST-1999-14101) |
SENSAI 6/2003 - 12/2003 |
Sensory System for Intelligent Game Creatures |
FORTH Web Site 1/2001-3/2001 |
Design of FORTH’s Web Site (ICS-FORTH Internal Project)
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JUST 10/2001 - 12/2001 |
JUST-in-time health emergency interventions - Training of non-professionals by Virtual Reality and advanced IT tools (IST-1999-12581)
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Today’s Stories 10/2000 - 12/2000 |
Today’s Stories project (ESPRIT-i3-ESE Project No. 29312) Role: Interaction design of an experimental application (the Diary Composer) suitable for young children 4-8 years old, supporting a collaborative reflective activity based on recorded events of interesting events that take place during a day and presented through alternative perspectives. |
NAUTILUS |
Unified Web Browser for People with Disabilities (EPET-II: 98AMEA28) |
HESTIA 8/1998 - 12/1998 |
Vocational Training of People with Special Needs in Computer-based Working Environments (HORIZON) |
TEMETEN 6/1998 - 7/1998 |
Towards a European Medical and Teleworking Network (RISI II) |
Sherlock 1996 - 1998 |
Guidelines Management System (MSc Thesis Project) Role: Design and implementation of a Guidelines Management System for articulating and depositing guidelines, accessing past experience and propagating guidelines in the form of recommendations, to the user interface development life-cycle. Sherlock was implemented as an add-in to the Visual Basic 5.0 Integrated Development Environment (IDE). |
ACCESS 1/1994 - 12/1995 |
Development platform for unified ACCESS to enabling environments (TIDE TP1001) Role: Design and development of the user interface component for a communication aid addressing the requirements of people with speech-motor impairments. The system was developed using Microsoft Visual Basic |
CORE II 2/1992 - 7/1993 |
Consensus creation and awareness for R&D activities in Technology for disabled and elderly people (TIDE 213) |
Additional Professional Activities
| 2007 - today | Member of the Editorial Board of the “Universal Access in the Information Society” International Journal. |
2007 - today |
Member of the Program Board of the International Conference on Universal Access in Human-Computer Interaction. |
2007 - today |
Member of the Executive Board of the International Game Developers Association's Game Accessibility Special Interest Group and Chair of the Publications Committee. |
2008 - today |
Member of the Association for Computing Machinery (ACM). |
2008 |
4th International Symposium on Visual Computingr ISVC08 Program Committee Member. |
Publications
Papers in international journals and conferences (Long papers, full-paper reviewed) |
| Grammenos, D., Akoumianakis, D., & Stephanidis, C. (2000). Integrated Support for Working with Guidelines: The Sherlock Guideline Management System. International Journal of Interacting with Computers, 12 (3), 281-311. |
| Grammenos, D., Mourouzis, A., & Stephanidis, C. (2006). Virtual Prints: Augmenting Virtual Environments with Interactive Personal Marks. International Journal of Human Computer Studies, 64 (3), 221-239. |
| Savidis, A., Grammenos, D., & Stephanidis, C. (2006). Developing Inclusive e–Learning Systems. Universal Access in the Information Society, 5 (1), 51-72. |
| Savidis, A., Grammenos, D., & Stephanidis, C. (2006). Developing Inclusive e-Learning and e-entertainment to effectively accommodate learning difficulties. Universal Access in the Information Society, 5 (4), 401-419. |
| Stephanidis, C., Paramythis, A., & Grammenos, D. (1995). Communication Aid Interface for Speech-Motor Impaired users. In Proceedings of the 3rd European Conference on the Advancement of Rehabilitation Technology (ECART-3), Lisbon, Portugal, 10-13 October (pp. 100-102). |
| Grammenos, D., Akoumianakis, D., & Stephanidis, C. (1998). Support for Iterative User Interface Prototyping: The Sherlock Guideline management System. In S. Chatty & P. Dewan (Eds.), Engineering for Human-Computer Interaction - Proceedings of the 7th IFIP Working Conference on Engineering for Human-Computer Interaction (EHCI '98), Heraklion, Crete, Greece, 14-18 September (pp. 299-315). Norwell, MA, USA: Kluwer Academic Publishers. |
| Grammenos, D., Savidis, A., Georgalis, Y., & Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In K. Miesenberger, J. Klaus, W. Zagler, & A. Karshmer (Eds.), Computers Helping People with Special Needs, Proceedings of the 10th International Conference, ICCHP 2006, Linz, Austria, 12 - 14 July (pp. 388-395). Berlin Heidelberg, Germany: Springer. |
| Grammenos, D., Savidis, A., Georgalis, Y., Bourdenas, T., & Stephanidis, C. (2007). Dual Educational Electronic Textbooks: The Starlight Platform. In the Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2007), Tempe, Arizona, USA, 15-17 October 2007 (pp. 107-114). |
| Grammenos, D. (2008). Game Over: Learning by Dying. To appear in the Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 5-10 April 2008,Florence, Italy (pp. 1443-1452). New York: ACM Press. |
| Savidis, A., Zidianakis, M., Kazepis, N., Grammenos, D., Dubulakis, S., Stephanidis, C. (2008). An Integrated Platform for the Management of Mobile Location-Aware Information Systems. To appear in the Proceedings of Pervasive 2008, the Sixth International Conference on Pervasive Computing, May 19-22, 2008, Sydney, Australia (pp. 128-145).Berlin Heidelberg, Germany: Springer (LNCS: 5013). |
| Grammenos, D., Kartakis, S., Adami, I., Stephanidis,C. (2008). CAMILE: Controlling AmI Lights Easily. Submitted to PETRA 2008, the 1st International Conference on PErvasive Technologies Related to Assistive Environments, July 15-19, 2008, Athens, Greece. [CD-ROM]. New York: ACM Press. |
| Grammenos, D., Akoumianakis, D., & Stephanidis, C. (2000). Sherlock: A Tool Towards Computer-Aided Usability Inspection. In J. Vanderdonckt & C. Farenc (Eds), Proceedings of the Scientific Workshop on "Tools for Working with Guidelines" (TFWWG 2000), Biarritz, France, 7-8 October (pp. 87-97). London: Springer-Verlag. |
| Grammenos, D., & Stephanidis, C. (2002). Interaction design of a collaborative application for children. In M.M. Bekker, P. Markopoulos, & M. Kersten-Tsikalkina (Eds.) Proceedings of the International Workshop "Interaction Design and Children", Eindhoven, The Netherlands, 28-29 August (pp. 11-28). The Netherlands: Shaker Publishing. |
Papers in Proceedings of international workshops (full-paper reviewed) |
| Grammenos, D., Paramythis, A., & Stephanidis, C. (2000). Designing the User Interface of an Interactive Learning Environment for Children. In C. Stephanidis (Ed.), Proceedings of the ERCIM WG UI4ALL one-day joint workshop with i3 Spring Days 2000 on "Interactive Learning Environments for Children", Athens, Greece, 3 March (22 pages). |
| Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C. (2002). Virtual Prints: Leaving trails in Virtual Environments. In Proceedings of the Eighth Eurographics Workshop on Virtual Environments, Barcelona, Spain, 30-31 May. |
| Partarakis, N., Doulgeraki, C., Mourouzis, A., Grammenos, D., & Stephanidis, C. (2005). Establishing a process for collaborative development of guidelines and standards. In the Proceedings of the 2nd Intuition International Workshop "VR/VE & Industry: Challenges and opportunities", Espace CETIM, Senlis, France, 24-25 November. [CD-ROM] |
| Stephanidis, C., Argyros, A., Grammenos, D., Zabulis, X., (2008). Pervasive Computing @ ICS-FORTH. In the Pervasive 2008 Workshop Proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008), Workshop on Pervasive Computing @ Home, 19-22 May 2008, Sydney, Australia (pp. 119-124). |
Authored Chapters in books and encyclopaedias |
| Akoumianakis, D., Grammenos, D., & Stephanidis, C. (2001). User Interface Adaptation: Evaluation Perspectives. In C. Stephanidis (Ed.), User Interfaces for All - Concepts, Methods, and Tools (pp. 339-352). Mahwah, NJ: Lawrence Erlbaum Associates (ISBN 0-8058-2967-9, 760 pages). |
| Partarakis, N., Grammenos, D., Mourouzis, A., & Stephanidis, C. (2007). Portals for development and use of guidelines and standards: User requirements and design issues. In A. Tatnall (Ed.) Encyclopedia of Portal Technologies and Applications. (pp. 782-787). Hershey, New York: Information Science Reference |
| Grammenos, D., Savidis, A., Stephanidis, C. (2008). Electronic educational books for blind students. To appear in Stephanidis, C. (Ed.). (under preparation, to appear in 2009). The Universal Access Handbook. USA: Taylor & Francis. |
| Grammenos, D., Savidis, A., Stephanidis, C. (2008). Designing Universally Accessible Games. To appear in Stephanidis, C. (Ed.). (under preparation, to appear in 2009). The Universal Access Handbook. USA: Taylor & Francis. |
| Savidis, A., Grammenos, D., Stephanidis, C. (2008). Developing Inclusive e-Learning Applications. To appear in Stephanidis, C. (Ed.). (under preparation, to appear in 2009). The Universal Access Handbook. USA: Taylor & Francis. |
| Savidis, A., Grammenos, D., Stephanidis, C. (2008). Training through Entertainment. To appear in Stephanidis, C. (Ed.). (under preparation, to appear in 2009). The Universal Access Handbook. USA: Taylor & Francis. |
Papers in Proceedings of international conferences and workshops (abstract reviewed) |
| Stephanidis, C., Grammenos, D., Triantafyllou, S., Antona, M, Akoumianakis, D., & Paparoulis, G. (1994). Word Processing for People with Special Needs. In Proceedings of the 2nd Conference on Educational Computing, Athens, Greece, 11-13 November (pp. 225-230). |
| Stephanidis, C., Akoumianakis, D., & Grammenos, D. (1995). Query assistance: The Query Interface of CORE shell system. In Y. Anzai, K. Ogawa & H. Mori (Eds.), Symbiosis of Human and Artifact - Future Computing and Design for Human-Computer Interaction [Proceedings of the 6th International Conference on Human-Computer Interaction (HCI International '95)], Tokyo, Japan, 9-14 July (vol. 1, pp. 717-722). Amsterdam: Elsevier, Elsevier Science. |
| Stephanidis, C., Grammenos, D., & Akoumianakis, D. (1999). Embedding HCI guideline input to iterative user interface development. In H.-J. Bullinger & J. Ziegler (Eds.), Human-Computer Interaction: Ergonomics and User Interfaces [Proceedings of the 8th International Conference on Human-Computer Interaction (HCI International '99)], Munich, Germany, 22-26 August (vol. 1, pp. 978-982). London: Lawrence Erlbaum Associates. |
| Mourouzis, A., Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C. (2003). Virtual Prints: an empowering tool for virtual environments. In D. Harris, V. Duffy, M. Smith, & C. Stephanidis (Eds.), Human - Centred Computing: Cognitive, Social and Ergonomic Aspects - Volume 3 of the Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International 2003), Crete, Greece, 22-27 June (pp. 1426 - 1430). Mahwah, New Jersey: Lawrence Erlbaum Associates (ISBN: 0-8058-4932-7). |
| Karampelas, P., Grammenos, D., Mourouzis, A., & Stephanidis, C. (2003). Towards I-dove, an interactive support tool for building and using virtual environments with guidelines. In D. Harris, V. Duffy, M. Smith, & C. Stephanidis (Eds.), Human - Centred Computing: Cognitive, Social and Ergonomic Aspects - Volume 3 of the Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International 2003), Crete, Greece, 22-27 June (pp. 1411 - 1415). Mahwah, New Jersey: Lawrence Erlbaum Associates (ISBN: 0-8058-4932-7). |
| Mourouzis, A., Grammenos, D., Filou, M., Papadakos, P., & Stephanidis, C (2004). Case Study: Sequential Evaluation of the Virtual Prints Concept and Pilot Implementation. In Proceedings of the Workshop on "Virtual Reality Design and Evaluation", Nottingham, U.K., 22-23 January [The Proceedings are electronically available - CD-ROM ISBN 0 85358 123 1]. |
| Grammenos, D., Savidis, A., & Stephanidis, C. (2005). UA-Chess: A Universally Accessible Board Game. In C. Stephanidis, (Ed.), Universal Access in HCI: Exploring New Interaction Environments - Volume 7 of the Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Las Vegas, Nevada, USA, 22-27 July. Mahwah, New Jersey: Lawrence Erlbaum Associates. [CD-ROM]. |
| Grammenos, D., Savidis, & Stephanidis, C. (2005). The Development of a Sensory System for Intelligent Game Creatures. In C. Stephanidis, (Ed.), Universal Access in HCI: Exploring New Interaction Environments - Volume 7 of the Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Las Vegas, Nevada, USA, 22-27 July. Mahwah, New Jersey: Lawrence Erlbaum Associates. [CD-ROM]. |
| Grammenos, D., Savidis, A., & Stephanidis, C. (2007). Unified Design of Universally Accessible Games. In C. Stephanidis, (Ed.) Universal Access in Human-Computer Interaction: Applications and Services – Volume 7 of the Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 607-616). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer (LNCS 4556, ISBN 978-3-540-73282-2). |
| Stephanidis, C., Antona, M., & Grammenos, D. (2007). Universal Access Issues in an Ambient Intelligence Research Facility. In C. Stephanidis, (Ed.), Universal Access in Human-Computer Interaction: Ambient Interaction – Volume 6 of the Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 208-217). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer (LNCS 4555, ISBN 978-3-540-73280-8). |
Poster presentations in international conferences (abstract reviewed) |
| Grammenos, D., Savidis, A., Paparoulis, G., Bouhli, M., & Stephanidis, C. (2007). Designing the Digital Augmentation of the Natural History Museum of Crete. In DVD Proceedings of the 12th International Conference on Human-Computer Interaction (HCI International 2007), Beijing, P.R. China, 22-27 July (pp. 1216-1221). Berlin Heidelberg: Lecture Notes in Computer Science Series of Springer LNCS 4550-4566, ISBN 978-3-540-73738-4). |
| Grammenos, D., Mourouzis, A., & Stephanidis, C. (2004). Virtual Prints: A Novel Interaction Concept for Virtual Environments. In the Proceedings of the 1st Intuition International Workshop "Multimedia and Collaborative Virtual Environments", Athens, Greece, 21-23 September. [CD-ROM] |
Editorials and articles in ERCIM News |
| Grammenos, D., Savidis, A., & Stephanidis, C. (2004, April). An Accessible Two-Player Multi-Modal Board Game. ERCIM News, Special Theme: Games Technology, 57, 35-36. |
| Grammenos, D., Mourouzis, A., & Stephanidis, C. (2004, April). Virtual Prints: A Novel Interaction Concept for Virtual Environments. ERCIM News, 57, 54-55. |
Articles in scientific newsletters (full-paper reviewed) |
| Grammenos, D. (2007). Game Over. Usability Professionals' Association User Experience Magazine, 6(3). |
| Grammenos, D. (2007). Ηλεκτρονικά εκπαιδευτικά βοηθήματα για άτομα με προβλήματα όρασης (Electronic educational textbooks for visually-impaired people – in Greek). The Economist (46), distributed with the Kathimerini newspaper. |
Project Deliverables |
| Grammenos, D., Savidis, A., Stephanidis, C., Kartakis, S., Baltzakis, H., Chatzaki, M., Angelakis, V., Papadakis, S. (2007). D4.2 Plan of optimal environmental integration of electronic exhibition in the physical context. EMBD Panorama Project Deliverable. |
| Grammenos, D., Savidis, A., (2005). A2.10.1 Innovative UI principles. ASK-IT (511298) Project Deliverable. |
| Grammenos, D., Savidis, A., Neroutsou, V. (2005). A5.2.2 Template for gathering data about university courses related to design for all. ASK-IT (511298) Project Deliverable. |
| Tromp, J., Eastgate, R., Nichols, S., Patel, H., D’Cruz, M., Mourouzis, A., Grammenos, D., D’Cruz, M., Wilson, J. (2003). D8.1 Code of Good Practice. VIEW (IST-2000-26089) Project Deliverable. |
| Grammenos, D., Karampelas, P., Mourouzis, A., Stephanidis, C. (2004). D8.2 Internal report on i-dove (final version). VIEW (IST-2000-26089) Project Deliverable. |
| Mourouzis, A., Grammenos, D., Karampelas, P., Stephanidis, C. (2003). D2.3 Users requirements towards guidelines and design support tool and their evolution. VIEW (IST-2000-26089) Project Deliverable. |
| Karampelas, P., Grammenos, Mourouzis, A., D., Stephanidis, C. (2003). D9.6 Final Dissemination and Use Plan. VIEW (IST-2000-26089) Project Deliverable. |
| Bayon, V., Griffith, G., Tromp, J., Stefani, O., Grammenos, D., Filou, M., Papadakos, P., Mourouzis, A., Stephanidis, C., Laukkanen, S., D’Cruz, M., Wilson, J. (2002). D4.1 New multi-modal interaction, navigation and manipulation concepts. VIEW (IST-2000-26089) Project Deliverable. |
| Hoffmann, H., Stefani, O., Deisinger, J., Saluuär, D., Laukkanen, S., Rönkö, J., Launonen. R., Grammenos, D., Stephanidis, C., Patel, H., Stedmon, A., Bayon, V., Wilson, J. (2002). D5.1 VIEW System architecture. VIEW (IST-2000-26089) Project Deliverable. |
| Grammenos, D., Paramythis, A., Papatzanis, G., Setphanidis, C., FORTH Web Site Design Guide. ICS-FORTH Internal Project Deliverable. |
| Grammenos, D., Mourouzis, A., Stephanidis, C. (2001). D.2.3a Preliminary user requirements towards a design support tool. VIEW (IST-2000-26089) Project Deliverable. |
| Grammenos, D., Protogeros, Z., Stephanidis, C., Saluaar, D. (2001). D9.5 Initial dissemination and use plan, exploitation strategy. VIEW (IST-2000-26089) Project Deliverable. |
| Sevasti, A., Bouras, C., Kapoulas, V., Koutra, C., Grammenos, D., Barlev, Y. (2000). Deliverable D 3.3.2 Diary Composer Prototypes. Today's STORIES (ESPRIT-I3-ESE Project Nr. 29312) Project Deliverable. |
Tutorials presented at major international conferences |
| Grammenos, D., Georgalis, G. (2006). Universally Accessible Games: The case of motor impaired users. Presentation at the tutorial entitled "Game Not Over: Expanding the Market through Accessible Games", at the Game Developer's Conference (GDC) 2006. |
| Grammenos, D., (2007). Universally Accessible Games vs. Serious Games. Presentation at the session entitled "Serious Accessibility for Serious Games", at the Game Developer's Conference (GDC) 2007 (PDF version: 1.5 MB) |
| Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day One)", at the Game Developer's Conference (GDC) 2007. |
| Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Two)", at the Game Developer's Conference (GDC) 2007. |
| Grammenos, D., (2007). Universally Accessible Games. Presentation and demonstration at the session entitled "Game Accessibility Arcade (Day Three)", at the Game Developer's Conference (GDC) 2007. |
| Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the Games and Accessibility Panel at the ACM SIGGRAPH Video Game Symposium 2006. (PDF version: 749 Kb, PPS version: 2.9 MB) |
| Grammenos, D., Georgalis, G. (2006). Universally Accessible Games. Presentation at the IGDA Accessibility Workshop at the "Develop in Brighton" Game Developers Conference 2006. |
Articles in internationally recognized web sites (full-article reviewed) |
| Grammenos, D. (2007). Game Accessibility - Why Bother?. Gamasutra Opinion article, April 24, 2007. Available on-line at: http://www.gamasutra.com/php-bin/news_index.php?story=13650 |
| Grammenos, D. and Savidis, A. (2006). Unified Design of Universally Accessible Games (Say What?). Gamasutra Feature article, December 7, 2006. Available on-line at: http://www.gamasutra.com/features/20061207/grammenos_01.shtml |
Grammenos, D. (2006). The Theory of Parallel Game Universes: A Paradigm Shift in Multiplayer Gaming and Game Accessibility. Gamasutra Feature article, August 17, 2006. Available on-line at: http://www.gamasutra.com/features/20060817/grammenos_01.shtml Note: Gamasutra.com is the leading game development site worldwide and a Webby Award winning online community. Gamasutra.com delivers an international audience of over 396,000 registered members with purchasing power with over 187,000 of the members located outside the United States. |
Other |
| Grammenos, D. (2007). “Η Συναυλία των Χρωμάτων” (The Concert of Colors). Illustrated children’s book in Greek. Agyra Publications, Athens, Greece. |
Awards
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Public domain software
The following Universally Accessible Games designed by Dimitris Grammenos are publicly available: |
UA–Chess: an award-winning universally accessible web–based chess. (Programming Dimitris Grammenos). http://www.ics.forth.gr/hci/ua-games/ua-chess/ |
Access Invaders: a universally accessible multiplayer and multiplatform version of Space Invaders. (Programming: Giannis Georgalis). http://www.ics.forth.gr/hci/ua-games/access-invaders/ |
Game Over!: the world's first universally inaccessible game, meant to be used as a game accessibility educational tool. (Programming Dimitris Grammenos). http://www.ics.forth.gr/hci/ua-games/game-over/ |
Terrestrial Invaders: a UA-Game packed with numerous accessibility features that was developed in order to be able to create Game Over! (Programming Dimitris Grammenos). http://www.ics.forth.gr/hci/ua-games/ti/ |
| A public version of the Starlight Reader (see section “4.2 Involvement in R&D projects”) has been released for free use by blind people. In this context, a number of copyright-free Greek texts and translated English books are offered as free downloads. |
Invited Lectures
Course HY-454, University of Crete |
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10/11/2006 |
Universally Accessible Games (UA-Games) |
10/11/2006 |
Introduction to Computer Game Design II |
8/11/2006 |
Introduction to Computer Game Design I |
1/12/2004 |
Computer Games AI |
Course HY-564, University of Crete |
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16/12/2004 |
Introduction to Virtual Reality |
15/12/2003 |
Introduction to Virtual Reality |
10/12/2002 |
Introduction to Virtual Reality |
10/12/2001 |
Introduction to Virtual Reality |
Course HY-464, University of Crete |
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1/11/2004 |
Tools for Working with Guidelines |
29/2/2004 |
Requirements Engineering |
Summer School in Human Computer Interaction |
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| 4/7/2005 | Universally Accessible Games |
EYTEXNOS Seminars |
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14/12/2004 |
Introduction to the WWW & HTML |
7/5/2004 |
Design for All |
20/4/2004 |
Introduction to the WWW & HTML |
6/4/2004 |
Introduction to the WWW & HTML |
5/2/2004 |
Testing Web Accessibility in Practice |
12/1/2004 |
Web Accessibility & W3C-WAI |
Experience in programming languages and software tools
Extensive experience in the following programming languages and software tools: |
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Programming languages |
Microsoft Visual Basic, HTML & CSS, Actionscript, C |
Software tools |
Adobe Flash, Adobe Photoshop, Adobe Fireworks, Microsoft PowerPoint, Microsoft Access, Microsoft Excel |











