List of Accepted Papers


Paper ID Title (Authors)   Accepted as  
4 Simplification of Vector Fields over Tetrahedral Meshes,
(Nikos Platis, Theoharis Theoharis)
Regular paper
14 Feature-sensitive 3D Shape Matching,
(Andrei Scharf, Ariel Shamir, Daniel Cohen Or)
Short paper
16 Deformable Object Model Matching by Topological and Geometric Similarity,
(Kwok-Leung Tam, Rynson Lau, Chong-Wah Ngo)
Regular paper
21 Adaptation-based Individualized Face Modeling for Animation Using Displacement Map,
(Yu Zhang, Terence Sim, Chew Tan)
Short paper
22 Interactive Global Illumination for Quasi-Static Scenes,
(Ruben Garcia Hernandez, Carlos Urena Almagro, Miguel Lastra Leidinger, Rosana Montes Soldado, Jorge Revelles Moreno)
Short paper
26 Stabilizing Explicit Methods in Spring-Mass Simulation,
(Mikio Shinya)
Short paper
27 Modelling and Animating Cartoon Hair with NURBS Surfaces,
(Paul Noble, Wen Tang, Alex Parkinson, Ciaran Wills)
Regular paper
28 Computer aided design for Origamic Architecture models with polygonal representation,
(Jun Mitani, Hiromasa Suzuki)
Regular paper
31 Real-Time Rendering of Human Hair using Programmable Graphics Hardware,
(Martin Koster, Joerg Haber, Hans-Peter Seidel)
Regular paper
32 CSG Operations with Voxelized Solids,
(Pavol Novotny, Milos Sramek, Leonid Dimitrov)
Short paper
34 From continuous to discrete games,
(Inmaculada Garcia, Ramon Molla, Pedro Morillo)
Short paper
35 Adaptive Bilateral Filter for Irregularly Sampled Meshes,
(Weishi Li, Shuhong Xu, Gang Zhao)
Regular paper
36 Memory Efficient Adjacent Triangle Connectivity of Vertex Using Triangle Strips,
(Hidekuni Annaka, Tsukasa Matsuoka)
Short paper
38 Hands-free navigation methods for moving through a virtual landscape walking interface virtual reality input devices,
(Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima)
Regular paper
39 Collision Free Exploration of Virtual Environments,
(Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra)
Regular paper
43 Visualizing sunsets through inhomogeneous atmospheres,
(Francisco Seron, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo)
Regular paper
46 Tiled Shadow Maps,
(Jukka Arvo)
Regular paper
49 Lighting design in low-cost immersive systems,
(Juan Antonio Magallon, Emilio Jose Sobreviela, Francisco Seron, Diego Gutierrez)
Short paper
51 Finite Elements on Point Based Surfaces,
(Ulrich Clarenz, Martin Rumpf, Alexandru Telea)
Short paper
53 Depicting Shape Features with Directional Strokes and Spotlighting,
(Mario Costa Sousa, Faramarz Samavati, Meru Brunn)
Regular paper
54 Combining Sampling and Autoregression for Motion Synthesis,
(David Oziem, Neill Campbell, Colin Dalton, David Gibson, Barry Thomas)
Short paper
59 The experience of the Empty Museum. Displaying cultural contents on an immersive, walkable VR room,
(Luis Hernandez, Javier Taibo, Antonio Seoane, Ruben Lopez, Rocio Lopez)
Regular paper
60 Real-time Rendering of Soap Bubbles Taking into Account Light Interference,
(Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita)
Regular paper
62 Application of Virtual Showcase technologies in real scenarios: the case of San Telmo Museum,
(Maria Teresa Linaza, Ivan Macia)
Regular paper
65 Remote Line Rendering for Mobile Devices,
(Joachim Diepstraten, Thomas Ertl)
Regular paper
69 Generic Path Planning for Real-Time Applications,
(Christoph Niederberger, Dejan Radovic, Markus Gross)
Regular paper
70 Volume Preserved Deformation of Human Face with Hand,
(Toyohisa Kaneko)
Short paper
76 Multi-Path Algorithm for Triangle Strips,
(Petr Vanecek, Ivana Kolingerova)
Regular paper
77 An Adaptive Sampling Method for Layered Depth Image,
(Zhiyong Huang, Ravinder Namboori, Hung Chuan Teh)
Regular paper
79 New Line Clipping Algorithms with Hardware Acceleration,
(Vaclav Skala)
Short paper
82 Physically based Simulation of Cracks on Drying 3D Solids,
(Kimiya AOKI, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama)
Regular paper
83 PCA-based Walking Engine using Motion Capture Data,
(Pascal Glardon, Ronan Boulic, Daniel Thalmann)
Regular paper
85 Probabilistic Motion Sequence Generation,
(Mirko Sattler, Ralf Sarlette, Reinhard Klein)
Short paper
87 Adaptive Edge Spinning Algorithm for Implicit Surfaces,
(Martin Cermak, Vaclav Skala)
Regular paper
89 Physically-Based Simulation of Objects Represented by Surface Meshes,
(Matthias Mueller, Matthias Teschner, Markus Gross)
Regular paper
90 Curvature tensor Based Triangle Mesh Segmentation with Boundary Rectification,
(Guillaume LAVOUE, Florent Dupont, Atilla Baskurt)
Regular paper
91 Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models,
(Colin Swindells, Barry Po, Ima Hajshirmohammadi, Brian Corrie, John Dill, Brian Fisher, Kellogg Booth)
Regular paper
98 Ontology Based Interactive Graphic Environment for Product Presentation,
(Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis)
Short paper
99 ARCO—An Architecture for Digitization, Management and Presentation of Virtual Exhibitions,
(Martin White, Nikolaos Mourkoussis, Joe Darcy, Panos Petridis, FOTIS LIAROKAPIS, Paul Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, Francois Gaspard)
Short paper
100 Automatic Techniques for Texture Mapping in Virtual Urban Environments,
(Robert Laycock, Andy Day)
Short paper
101 A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools,
(Stephen Laycock, Andy Day)
Regular paper
103 Mixing deformable and rigid-body mechanics simulation,
(julien lenoir, Sylvere Fonteneau)
Regular paper
105 Vision-Based Camera Motion Recovery for Augmented Reality,
(Manolis Lourakis, Antonis Argyros)
Regular paper
106 Fast Environmental Lighting for Local-PCA encoded BTFs,
(Gero Muller, Jan Meseth, Reinhard Klein)
Regular paper
108 Surface Models of Tube Trees,
(Petr Felkel, Rainer Wegenkittl)
Regular paper
110 Range Image Registration via Probability Field,
(Haitao Zhang, Olaf Hall-Holt, Arie Kaufman)
Regular paper
113 Exploring Collaboration with Group Pointer Interaction,
(Florian Vogt, Justin K. T. Wong, Barry Po, S. Sidney Fels, Kellogg Booth)
Short paper
114 Efficient Hardware Voxelization,
(Georgios Passalis, Ioannis Kakadiaris, Theoharis Theoharis)
Short paper
115 Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network,
(Hiroaki Tobita)
Short paper
116 Digital Watermarking of Three-dimensional Polygonal Models in the Spherical Coordinate System,
(mohsen ashourian, Jeonghee Jeon)
Short paper
117 Extracting measurements from existing photographs of ancient pottery,
(Geoff Wyvill, Dimitri Anson)
Short paper
118 Updating Building Layouts of Time-Varying Virtual Cities,
(Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara)
Short paper
127 Geometry Image Matching for Similarity Estimation of 3D Shapes ,
(Hamid LAGA, Hiroki Takahashi, Masayuki Nakajima)
Regular paper
130 Animated Sweepers: Keyframed Swept Deformations,
(Alexis Angelidis, Geoff Wyvill)
Regular paper
134 Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra,
(Francisco Albert, Jose Maria Gomis, Jose Miguel Valiente)
Short paper
135 Participant activity detection by hands and face movement tracking in the meeting room,
(Igor Potucek, Stanislav Sumec)
Short paper
137 Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery,
(Vasiliki Stamati, Ioannis Fudos)
Short paper
138 Motion blending for real-time animation while accounting for the environment,
(Stephane Menardais, Franck Multon, Richard Kulpa, Bruno Arnaldi)
Short paper
140 Combination of facial movements on a 3D talking head,
(The Duy Bui, Dirk Heylen, Anton Nijholt)
Regular paper
144 A Virtual Light Field Approach to Global Illumination,
(Mel Slater, Pankaj Khanna, Jesper Mortensen, Insu Yu)
Regular paper
145 Determining Collisions between Moving Spheres for Distributed Virtual Environments,
(Graham Morgan, Kier Storey, Fengyun Lu)
Regular paper
146 Boundary Correct Real-Time Soft Shadows,
(Bjarke Jakobsen, Niels J. Christensen, Bent D. Larsen, Kim S. Petersen)
Regular paper
149 Three-dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics,
(Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada)
Short paper
150 The complexity of testing a motivational model of action selection for virtual humans,
(etienne de sevin, Daniel Thalmann)
Short paper
151 Multidimensional Data Visualization for Decay Study in Cultural Heritage: an Object-Oriented Implementation,
(Rossella Cossu, Laura Chiappini, Rossella Cossu)
Short paper
152 Point Based Rendering for Massive Data Sets: A Case Study,
(Stephan Mantler, Anton L. Fuhrmann)
Regular paper
154 Flow Feature Extraction in Oceanographic Visualization,
(Da Guo, Constantinos Evangelinos, Nicholas Patrikalakis)
Regular paper
155 Consistent Normal Orientation for Polygonal Meshes,
(Pavel Borodin, Gabriel Zachmann, Reinhard Klein)
Regular paper
157 `Visual-fidelity' dataglove calibration,
(Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein)
Regular paper
162 Efficient Data Transmission for Panorama Video Streaming,
(Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung)
Regular paper
164 Iconographical Virtual Polyhedrons for constructing graphical user interface,
(Qinglian GUO, Kyoko Kato, Yiwei He)
Regular paper
166 A Versatile and Robust Model for Geometrically Complex Deformable Solids,
(Matthias Teschner, Bruno Heidelberger, Matthias Mueller, Markus Gross)
Regular paper
169 Reuse of Paths in Light Source Animation,
(Mateu Sbert, Francesc Castro, John Halton)
Short paper
172 Real-Time Dynamic Wrinkles,
(Caroline Larboulette, Marie-Paule Cani)
Short paper
175 Efficient Hardware for Antialiasing Coverage Mask Generation,
(Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha)
Regular paper
178 Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes,
(Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel)
Regular paper
179 Hair Paint,
(Isaac Rudomin, Benjamin Hernandez)
Short paper
180 Real-time Watercolor Painting on a Distributed Paper Model,
(Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth)
Short paper
182 Creating Mixed Reality Content: Problems, Concepts and Solutions,
(Daniel Abawi, Ralf Dorner)
Regular paper
184 Surface Denoising Using a Tight Frame,
(Ioannis Kakadiaris, lixin shen, manos papadakis, donald kouri, ioannis konstantinidis, david hoffman)
Regular paper
185 Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis,
(Andrew Nealen, Marc Alexa)
Short paper
187 Composing 6 DOF Tracking Systems for VR/AR,
(Helmut Seibert, Bernd Schwald)
Regular paper
188 Interactive rendering with LOD control and Occlusion Culling Based on Polygon Hierarchies,
(Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa)
Short paper
189 Computing Polygonal Surfaces From Unions of Balls,
(Roger Tam, Wolfgang Heidrich)
Regular paper
190 Modeling and Rendering Heterogeneous Granular Materials,
(Romain Soulie, Stephane Merillou, Olivier Terraz, Djamchid Ghazanfarpour)
Short paper
191 Towards plan-based automatic exploration of virtual worlds,
(Sylvain Desroche, Vincent Jolivet, Dimitri Plemenos)
Short paper
194 P-Quadtrees: A Point and Polygon Hybrid Multi-resolution Rendering Approach,
(Junfeng JI, Sheng Li, Xuehui Liu, Enhua Wu)
Short paper
195 Face Recognition using Computer-Generated Database,
(WonSook LEE, Kyung-Ah SOHN)
Regular paper
200 Point Set Surface Editing Techniques based on Level-Sets,
(Xiaohu Guo, Jing Hua, Hong Qin)
Regular paper
206 Interaction with Hand Gesture for a Back-ProjectionWall,
(Dieter Fellner, Hyosun Kim)
Regular paper
208 A Hybrid LOD Based Rendering Approach for Dynamic Scenes,
(Karsten Hilbert, Prof. Dr. Guido Brunnett)
Short paper
209 Bounding Volumes for Linearly Interpolated Shapes,
(Marc Alexa, Tobias Klug)
Regular paper
211 Extracting 3D Stylized Accentuation Effects from a Painted Image,
(Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo)
Regular paper
212 Spatio-Temporal Photon Density Estimation Using Bilateral Filtering,
(Marcus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel)
Regular paper
218 Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering,
(Daniel Weiskopf, Manfred Weiler, Thomas Ertl)
Short paper
223 BlobTree Trees,
(Callum Galbraith, Peter MacMurchy, Brian Wyvill)
Regular paper
225 A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters,
(Sumantro Ray)
Regular paper
227 Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture,
(Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda)
Regular paper
229 Adaptation Mechanism for Three Dimensional Contents within the MPEG-21 Framework,
(HyungSeok Kim, Chris Joslin, Stephane Garchery, Thomas Di Giacomo, Nadia Magnenat-Thalmann)
Regular paper
236 Sketch Interface Based Expressive Hairstyle Modelling and Rendering,
(Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Kenichi Anjyo)
Short paper
237 Image Corner Detection using Radon Transform,
(Park An)
Regular paper

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