| List of Accepted Papers |
| Paper ID | Title (Authors) | Accepted as |
| 4 | Simplification of Vector Fields over Tetrahedral Meshes, (Nikos Platis, Theoharis Theoharis) |
Regular paper |
| 14 | Feature-sensitive 3D Shape Matching, (Andrei Scharf, Ariel Shamir, Daniel Cohen Or) |
Short paper |
| 16 | Deformable Object Model Matching by Topological and Geometric Similarity, (Kwok-Leung Tam, Rynson Lau, Chong-Wah Ngo) |
Regular paper |
| 21 | Adaptation-based Individualized Face Modeling for Animation Using Displacement Map, (Yu Zhang, Terence Sim, Chew Tan) |
Short paper |
| 22 | Interactive Global Illumination for Quasi-Static Scenes, (Ruben Garcia Hernandez, Carlos Urena Almagro, Miguel Lastra Leidinger, Rosana Montes Soldado, Jorge Revelles Moreno) |
Short paper |
| 26 | Stabilizing Explicit Methods in Spring-Mass Simulation, (Mikio Shinya) |
Short paper |
| 27 | Modelling and Animating Cartoon Hair with NURBS Surfaces, (Paul Noble, Wen Tang, Alex Parkinson, Ciaran Wills) |
Regular paper |
| 28 | Computer aided design for Origamic Architecture models with polygonal representation, (Jun Mitani, Hiromasa Suzuki) |
Regular paper |
| 31 | Real-Time Rendering of Human Hair using Programmable Graphics
Hardware, (Martin Koster, Joerg Haber, Hans-Peter Seidel) |
Regular paper |
| 32 | CSG Operations with Voxelized Solids, (Pavol Novotny, Milos Sramek, Leonid Dimitrov) |
Short paper |
| 34 | From continuous to discrete games, (Inmaculada Garcia, Ramon Molla, Pedro Morillo) |
Short paper |
| 35 | Adaptive Bilateral Filter for Irregularly Sampled Meshes, (Weishi Li, Shuhong Xu, Gang Zhao) |
Regular paper |
| 36 | Memory Efficient Adjacent Triangle Connectivity of Vertex Using Triangle Strips, (Hidekuni Annaka, Tsukasa Matsuoka) |
Short paper |
| 38 | Hands-free navigation methods for moving through a virtual landscape walking interface virtual reality input devices, (Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima) |
Regular paper |
| 39 | Collision Free Exploration of Virtual Environments, (Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra) |
Regular paper |
| 43 | Visualizing sunsets through inhomogeneous atmospheres, (Francisco Seron, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo) |
Regular paper |
| 46 | Tiled Shadow Maps, (Jukka Arvo) |
Regular paper |
| 49 | Lighting design in low-cost immersive systems, (Juan Antonio Magallon, Emilio Jose Sobreviela, Francisco Seron, Diego Gutierrez) |
Short paper |
| 51 | Finite Elements on Point Based Surfaces, (Ulrich Clarenz, Martin Rumpf, Alexandru Telea) |
Short paper |
| 53 | Depicting Shape Features with Directional Strokes and Spotlighting, (Mario Costa Sousa, Faramarz Samavati, Meru Brunn) |
Regular paper |
| 54 | Combining Sampling and Autoregression for Motion Synthesis, (David Oziem, Neill Campbell, Colin Dalton, David Gibson, Barry Thomas) |
Short paper |
| 59 | The experience of the Empty Museum. Displaying cultural contents on an immersive, walkable VR room, (Luis Hernandez, Javier Taibo, Antonio Seoane, Ruben Lopez, Rocio Lopez) |
Regular paper |
| 60 | Real-time Rendering of Soap Bubbles Taking into Account Light Interference, (Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita) |
Regular paper |
| 62 | Application of Virtual Showcase technologies in real scenarios: the case of San Telmo Museum, (Maria Teresa Linaza, Ivan Macia) |
Regular paper |
| 65 | Remote Line Rendering for Mobile Devices, (Joachim Diepstraten, Thomas Ertl) |
Regular paper |
| 69 | Generic Path Planning for Real-Time Applications, (Christoph Niederberger, Dejan Radovic, Markus Gross) |
Regular paper |
| 70 | Volume Preserved Deformation of Human Face with Hand, (Toyohisa Kaneko) |
Short paper |
| 76 | Multi-Path Algorithm for Triangle Strips, (Petr Vanecek, Ivana Kolingerova) |
Regular paper |
| 77 | An Adaptive Sampling Method for Layered Depth Image, (Zhiyong Huang, Ravinder Namboori, Hung Chuan Teh) |
Regular paper |
| 79 | New Line Clipping Algorithms with Hardware Acceleration, (Vaclav Skala) |
Short paper |
| 82 | Physically based Simulation of Cracks on Drying 3D Solids, (Kimiya AOKI, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama) |
Regular paper |
| 83 | PCA-based Walking Engine using Motion Capture Data, (Pascal Glardon, Ronan Boulic, Daniel Thalmann) |
Regular paper |
| 85 | Probabilistic Motion Sequence Generation, (Mirko Sattler, Ralf Sarlette, Reinhard Klein) |
Short paper |
| 87 | Adaptive Edge Spinning Algorithm for Implicit Surfaces, (Martin Cermak, Vaclav Skala) |
Regular paper |
| 89 | Physically-Based Simulation of Objects Represented by Surface Meshes, (Matthias Mueller, Matthias Teschner, Markus Gross) |
Regular paper |
| 90 | Curvature tensor Based Triangle Mesh Segmentation with Boundary Rectification, (Guillaume LAVOUE, Florent Dupont, Atilla Baskurt) |
Regular paper |
| 91 | Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models, (Colin Swindells, Barry Po, Ima Hajshirmohammadi, Brian Corrie, John Dill, Brian Fisher, Kellogg Booth) |
Regular paper |
| 98 | Ontology Based Interactive Graphic Environment for Product Presentation, (Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis) |
Short paper |
| 99 | ARCO—An Architecture for Digitization, Management and Presentation of Virtual Exhibitions, (Martin White, Nikolaos Mourkoussis, Joe Darcy, Panos Petridis, FOTIS LIAROKAPIS, Paul Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, Francois Gaspard) |
Short paper |
| 100 | Automatic Techniques for Texture Mapping in Virtual Urban Environments, (Robert Laycock, Andy Day) |
Short paper |
| 101 | A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools, (Stephen Laycock, Andy Day) |
Regular paper |
| 103 | Mixing deformable and rigid-body mechanics simulation, (julien lenoir, Sylvere Fonteneau) |
Regular paper |
| 105 | Vision-Based Camera Motion Recovery for Augmented Reality, (Manolis Lourakis, Antonis Argyros) |
Regular paper |
| 106 | Fast Environmental Lighting for Local-PCA encoded BTFs, (Gero Muller, Jan Meseth, Reinhard Klein) |
Regular paper |
| 108 | Surface Models of Tube Trees, (Petr Felkel, Rainer Wegenkittl) |
Regular paper |
| 110 | Range Image Registration via Probability Field, (Haitao Zhang, Olaf Hall-Holt, Arie Kaufman) |
Regular paper |
| 113 | Exploring Collaboration with Group Pointer Interaction, (Florian Vogt, Justin K. T. Wong, Barry Po, S. Sidney Fels, Kellogg Booth) |
Short paper |
| 114 | Efficient Hardware Voxelization, (Georgios Passalis, Ioannis Kakadiaris, Theoharis Theoharis) |
Short paper |
| 115 | Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network, (Hiroaki Tobita) |
Short paper |
| 116 | Digital Watermarking of Three-dimensional Polygonal Models in the Spherical Coordinate System, (mohsen ashourian, Jeonghee Jeon) |
Short paper |
| 117 | Extracting measurements from existing photographs of ancient pottery, (Geoff Wyvill, Dimitri Anson) |
Short paper |
| 118 | Updating Building Layouts of Time-Varying Virtual Cities, (Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara) |
Short paper |
| 127 | Geometry Image Matching for Similarity Estimation of 3D Shapes , (Hamid LAGA, Hiroki Takahashi, Masayuki Nakajima) |
Regular paper |
| 130 | Animated Sweepers: Keyframed Swept Deformations, (Alexis Angelidis, Geoff Wyvill) |
Regular paper |
| 134 | Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra, (Francisco Albert, Jose Maria Gomis, Jose Miguel Valiente) |
Short paper |
| 135 | Participant activity detection by hands and face movement tracking in the meeting room, (Igor Potucek, Stanislav Sumec) |
Short paper |
| 137 | Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery, (Vasiliki Stamati, Ioannis Fudos) |
Short paper |
| 138 | Motion blending for real-time animation while accounting for the environment, (Stephane Menardais, Franck Multon, Richard Kulpa, Bruno Arnaldi) |
Short paper |
| 140 | Combination of facial movements on a 3D talking head, (The Duy Bui, Dirk Heylen, Anton Nijholt) |
Regular paper |
| 144 | A Virtual Light Field Approach to Global Illumination, (Mel Slater, Pankaj Khanna, Jesper Mortensen, Insu Yu) |
Regular paper |
| 145 | Determining Collisions between Moving Spheres for Distributed Virtual Environments, (Graham Morgan, Kier Storey, Fengyun Lu) |
Regular paper |
| 146 | Boundary Correct Real-Time Soft Shadows, (Bjarke Jakobsen, Niels J. Christensen, Bent D. Larsen, Kim S. Petersen) |
Regular paper |
| 149 | Three-dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics, (Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada) |
Short paper |
| 150 | The complexity of testing a motivational model of action selection for virtual humans, (etienne de sevin, Daniel Thalmann) |
Short paper |
| 151 | Multidimensional Data Visualization for Decay Study in Cultural Heritage: an Object-Oriented Implementation, (Rossella Cossu, Laura Chiappini, Rossella Cossu) |
Short paper |
| 152 | Point Based Rendering for Massive Data Sets: A Case Study, (Stephan Mantler, Anton L. Fuhrmann) |
Regular paper |
| 154 | Flow Feature Extraction in Oceanographic Visualization, (Da Guo, Constantinos Evangelinos, Nicholas Patrikalakis) |
Regular paper |
| 155 | Consistent Normal Orientation for Polygonal Meshes, (Pavel Borodin, Gabriel Zachmann, Reinhard Klein) |
Regular paper |
| 157 | `Visual-fidelity' dataglove calibration, (Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein) |
Regular paper |
| 162 | Efficient Data Transmission for Panorama Video Streaming, (Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung) |
Regular paper |
| 164 | Iconographical Virtual Polyhedrons for constructing graphical user interface, (Qinglian GUO, Kyoko Kato, Yiwei He) |
Regular paper |
| 166 | A Versatile and Robust Model for Geometrically Complex Deformable Solids, (Matthias Teschner, Bruno Heidelberger, Matthias Mueller, Markus Gross) |
Regular paper |
| 169 | Reuse of Paths in Light Source Animation, (Mateu Sbert, Francesc Castro, John Halton) |
Short paper |
| 172 | Real-Time Dynamic Wrinkles, (Caroline Larboulette, Marie-Paule Cani) |
Short paper |
| 175 | Efficient Hardware for Antialiasing Coverage Mask Generation, (Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha) |
Regular paper |
| 178 | Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes, (Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel) |
Regular paper |
| 179 | Hair Paint, (Isaac Rudomin, Benjamin Hernandez) |
Short paper |
| 180 | Real-time Watercolor Painting on a Distributed Paper Model, (Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth) |
Short paper |
| 182 | Creating Mixed Reality Content: Problems, Concepts and Solutions, (Daniel Abawi, Ralf Dorner) |
Regular paper |
| 184 | Surface Denoising Using a Tight Frame, (Ioannis Kakadiaris, lixin shen, manos papadakis, donald kouri, ioannis konstantinidis, david hoffman) |
Regular paper |
| 185 | Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis, (Andrew Nealen, Marc Alexa) |
Short paper |
| 187 | Composing 6 DOF Tracking Systems for VR/AR, (Helmut Seibert, Bernd Schwald) |
Regular paper |
| 188 | Interactive rendering with LOD control and Occlusion Culling Based on Polygon Hierarchies, (Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa) |
Short paper |
| 189 | Computing Polygonal Surfaces From Unions of Balls, (Roger Tam, Wolfgang Heidrich) |
Regular paper |
| 190 | Modeling and Rendering Heterogeneous Granular Materials, (Romain Soulie, Stephane Merillou, Olivier Terraz, Djamchid Ghazanfarpour) |
Short paper |
| 191 | Towards plan-based automatic exploration of virtual worlds, (Sylvain Desroche, Vincent Jolivet, Dimitri Plemenos) |
Short paper |
| 194 | P-Quadtrees: A Point and Polygon Hybrid Multi-resolution Rendering Approach, (Junfeng JI, Sheng Li, Xuehui Liu, Enhua Wu) |
Short paper |
| 195 | Face Recognition using Computer-Generated Database, (WonSook LEE, Kyung-Ah SOHN) |
Regular paper |
| 200 | Point Set Surface Editing Techniques based on Level-Sets, (Xiaohu Guo, Jing Hua, Hong Qin) |
Regular paper |
| 206 | Interaction with Hand Gesture for a Back-ProjectionWall, (Dieter Fellner, Hyosun Kim) |
Regular paper |
| 208 | A Hybrid LOD Based Rendering Approach for Dynamic Scenes, (Karsten Hilbert, Prof. Dr. Guido Brunnett) |
Short paper |
| 209 | Bounding Volumes for Linearly Interpolated Shapes, (Marc Alexa, Tobias Klug) |
Regular paper |
| 211 | Extracting 3D Stylized Accentuation Effects from a Painted Image, (Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo) |
Regular paper |
| 212 | Spatio-Temporal Photon Density Estimation Using Bilateral Filtering, (Marcus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel) |
Regular paper |
| 218 | Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering, (Daniel Weiskopf, Manfred Weiler, Thomas Ertl) |
Short paper |
| 223 | BlobTree Trees, (Callum Galbraith, Peter MacMurchy, Brian Wyvill) |
Regular paper |
| 225 | A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters, (Sumantro Ray) |
Regular paper |
| 227 | Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture, (Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda) |
Regular paper |
| 229 | Adaptation Mechanism for Three Dimensional Contents within the MPEG-21 Framework, (HyungSeok Kim, Chris Joslin, Stephane Garchery, Thomas Di Giacomo, Nadia Magnenat-Thalmann) |
Regular paper |
| 236 | Sketch Interface Based Expressive Hairstyle Modelling and Rendering, (Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Kenichi Anjyo) |
Short paper |
| 237 | Image Corner Detection using Radon Transform, (Park An) |
Regular paper |
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