Educational Card games

These games support learning by playing using physical cards and natural interaction




Card games have been developed which combine learning and ambient technology, and offering physical interaction through printed cards on a tabletop setup, where a simple webcam monitors the table’s surface and identifies the thrown cards. The card games collection features two games:


  • Multiple choice quiz game: players are asked to select the best possible answer from a list. Instead of selecting an answer or a category using a traditional input device (e.g., mouse, keyboard, touch screen, etc.), players perform the same actions (e.g., selecting an answer or picking a category of questions) by throwing a paper card on the table

  • "Place the landmark" game: The player’s objective is to identify and correctly place a number of landmarks at their right location on a map. For that to be achieved, the player has a deck of cards at his disposal. Each card represents a landmark (e.g. monument, sight, town etc.) and should be placed on the physical map mounted on the table.


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Publications

  • Korozi, M., Leonidis, A., Margetis, G., Koutlemanis, G., Zabulis, X., Antona, M., & Stephanidis, C. (2012). Ambient Educational Mini-games. In G. Tortora, S. Levialdi & M. Tucci (Eds.), Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2012), Capri Island (Naples), Italy, 21-25 May (802-803). New York: ACM Press.